Showing posts with label guardian cross. Show all posts
Showing posts with label guardian cross. Show all posts
Thursday, October 2, 2014
Guardian Cross and old devices
I was preparing to send my iPhone 5 in for a replacement as it has the battery issue and I wanted to make sure the phone was clear of app data. I was checking out Guardian Cross in particular as it was mentioned to be locked to a device. To my surprise, a newly restored and re-setup iPhone with a re-downloaded Guardian Cross does not load up any game save automatically; you are required to login or start a new game. This is good news for people who wants to trade in or sell their old iDevices. Do check it out yourselves to make sure, just in case...
Tuesday, March 25, 2014
Analysing GC/DC and Million Arthur Core Loop, Monetisation and their Comparison
Some time back I was reading this Game Analytics blog. It basically writes about how freemium games monetise. There is a core loop going on in these games that keeps the players coming back as well as time-based restriction that can keep player interested due to the constant short burst of playing time. GC/DC and Million Arthur was not discussed yet (closest card game analysed was Rage of Bahamut/Marvel: War of Heroes) so I will attempt to write about the core loop of those games as well as the way they monetise. For those interested, that blog has done Puzzle & Dragons. (I'll be focusing more on DC than GC actually)
Sunday, March 17, 2013
Guardian Cross: My Hunting ends
I've recently stopped logging on to the JP and Int. Guardian Cross app and probably stopped playing. I want to devote my time to other stuff in life. I was also getting tired of the "cycle" of the game; it's just endless weeks of coliseum and I cannot usually keep up to get a "Great" card and when I do, there's not much use to it. (I understand there is the new Coliseum in the next update but it will be back to the endless cycle of Coliseums week after week!)
For all future information on Guardian Cross, please check the Guardian Cross Forum. There are many contributors and valuable information there.
It's interesting how my trading card game history went from cardboard cards to digital cards. I'm not sure if I'll continue with a new card game. I hope my posts have been useful. Thank you all for reading!
For all future information on Guardian Cross, please check the Guardian Cross Forum. There are many contributors and valuable information there.
It's interesting how my trading card game history went from cardboard cards to digital cards. I'm not sure if I'll continue with a new card game. I hope my posts have been useful. Thank you all for reading!
Sunday, March 3, 2013
JP GC 1.4: New Coliseum Tiers
Update 10/03/2013: Next week's coliseum, courtesy of Tarothin from the guardiancross-forum, his post will be a weekly update of the Coliseum restrictions so it will be useful!
From the look of things, the Elite Coliseums are going to continue with the theme coliseum while Special is going to get the "extreme" themes. Next week is Fire only guardians!
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Update 04/03/2013: I was wrong about the 3* and below Coliseum rule continuing! It's no restriction Coliseum for special this week which means you can use any card and any number of repeated copies.
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Information in JP: http://cache.apja.guardiancross.net/info/30214008/record_20130225_2.html
Translation by Tarothin over at the guardiancross-forum: http://guardiancross-forum.com/Thread-1-4-version-notes?pid=683086#pid683086
Head over to the links above for more information. Lastly, I'll cover my thoughts on the new coliseum tiers.
iTunes App Store link: Guardian Cross - SQUARE ENIX
From the look of things, the Elite Coliseums are going to continue with the theme coliseum while Special is going to get the "extreme" themes. Next week is Fire only guardians!
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Update 04/03/2013: I was wrong about the 3* and below Coliseum rule continuing! It's no restriction Coliseum for special this week which means you can use any card and any number of repeated copies.
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Information in JP: http://cache.apja.guardiancross.net/info/30214008/record_20130225_2.html
Translation by Tarothin over at the guardiancross-forum: http://guardiancross-forum.com/Thread-1-4-version-notes?pid=683086#pid683086
Head over to the links above for more information. Lastly, I'll cover my thoughts on the new coliseum tiers.
New coliseums added
There are now 5 coliseums.
1. Elite coliseum - extreme
Coliseum for the most elite
2. Elite coliseum - master
Can use mighty and great guardians. Can win almighties. A coliseum for the upper ranks of the previous master coliseum and middle ranks of expert coliseum.
3. Master coliseum
Coliseum for the middle ranked master coliseum players.
4. Novice coliseum
Coliseum for beginners. In order to prevent multi account users, the rewards have been eliminated.
5. Special coliseum
Special conditions such as "Rare or lower". However the number of almighty slots are very small.
Comments:
Elite - extreme is the same as current Elite from what I can see; rewards and stat/skill stones and such.
Elite - master is the same as current Master except, S+ is Almighty card reward, A+ gets Mighty card reward, no skill stones here and slightly more stat stones than Master.
Master should be the same as current Master, I didn't compare.
Novice should be the same. Again, I did not compare.
Special is what I'm guessing to be the new home for special rules like "male/female/flying/Hunting Ground specific/etc" coliseum. It started with 3* and below only and below and I think it is continuing again next week. I'm guessing these 3* rule will be the usual rule whereas the other special rules will come by as and when. I think it is good as 3* finally get its own spotlight. The prize slots are really small though: 10 S+ slots getting Almighty, 40 S slots getting Mighty, 150 A+ getting Great. All ranks get 2 SHT, stat stones but no skill stones. This 3* coliseum seem to be more suitable for beginner than Novice.
iTunes App Store link: Guardian Cross - SQUARE ENIX
JP GC 1.4: "Improved" 5* drop-rate system
Information in JP: http://cache.apja.guardiancross.net/info/30214008/record_20130225_2.html
Translation by Tarothin over at the guardiancross-forum: http://guardiancross-forum.com/Thread-1-4-version-notes?pid=683086#pid683086
Head over to the links above for more information. I'll cover my thoughts on the new 5* drop-rate system next.
iTunes App Store link: Guardian Cross - SQUARE ENIX
Translation by Tarothin over at the guardiancross-forum: http://guardiancross-forum.com/Thread-1-4-version-notes?pid=683086#pid683086
Head over to the links above for more information. I'll cover my thoughts on the new 5* drop-rate system next.
Hunt increased chance system
A system where when a certain number of special hunts have occured without catching any UR's, the chance of catching UR's raises. Once you've caught a UR, it is reset.
10-19 times => UR x1.5
20-29 times => UR x2.0
30~ times => UR x3.0
For 9 or less times, the chance is the same as version 1.3.
UR = 5* by the way.
Comments:
Basically, SE is telling us that the drop-rate is probability-based and individual system-based, not what some of us are thinking: 5* dropping when a certain quota is reached, etc. My experience using SHT do tell otherwise as I remember getting my 5* after a number of tickets used and then shortly another 5* will drop but there are also people claiming to catch multiple 5* in a hunt so... Oh well...
Once your drop-rate increases, there will be an indicator on the bottom left of the Hunting "entrance" screen. It should stay until you catch a 5* so you do not have to use many SHT at a go. I can't comment on that as I have not been using any of my saved SHT because I kinda given up on them.
Interestingly for the last line, I imply that a 5* should drop normally after 10 hunts. I used to get that in the early parts of the game but not since Stormreach original Guardians/Glaverow New Guardians.
For International version, the anticipated double drop rate event did not materialize. I'll continue saving my SHT there for this update or if there is any special/limited edition guardian hunting event.
iTunes App Store link: Guardian Cross - SQUARE ENIX
JP GC 1.4: New 5* and skills
Information in JP: http://cache.apja.guardiancross.net/info/30214008/record_20130225_2.html
Translation by Tarothin over at the guardiancross-forum: http://guardiancross-forum.com/Thread-1-4-version-notes?pid=683086#pid683086
Head over to the links above for more information. I'll cover my thoughts on the new skills next but first, MetalStitch has summarised the new 5* at the guardiancross-forums. I won't be going through them.
iTunes App Store link: Guardian Cross - SQUARE ENIX
Translation by Tarothin over at the guardiancross-forum: http://guardiancross-forum.com/Thread-1-4-version-notes?pid=683086#pid683086
Head over to the links above for more information. I'll cover my thoughts on the new skills next but first, MetalStitch has summarised the new 5* at the guardiancross-forums. I won't be going through them.
Ability Lock
Chance of reducing enemy mp to 0
Comment: This is what Energy Drain was suppose to do! Energy Drain 2.0 Unsure if it takes place even before Quick Strike to prevent that.
High speed turn
Consume MP to dodge physical attacks
Comment: People are debating whether this is probability based. I think it might be a little broken if it is not!
Gigant slash
All or nothing one shot attack. When it hits it deals large amounts of damage regardless of defense.
Comment: Sounds like the physical version of Death skill. Nothing interesting except maybe the new attack animation.
Heaven's pulse
Dispels enemy buff abilities.
Comment: I think it only works on the first guardian. If it is the case, I don't think it is good. You are most probably only going to get a guarantee use if you are the first guardian.
iTunes App Store link: Guardian Cross - SQUARE ENIX
Monday, February 25, 2013
JP GC 1.4: New Hunting Ground Impressions
Updated 03/03/2013: More impressions
Information in JP: http://cache.apja.guardiancross.net/info/30214008/record_20130225_2.html
Translation by Tarothin over at the guardiancross-forum: http://guardiancross-forum.com/Thread-1-4-version-notes?pid=683086#pid683086
Overall, I'm quite happy with the changes made in 1.4. Head over to the links above for more information. I'll cover my thoughts on the new hunting ground first.
- These new underwater shadows (mermaids and fishes) seems to change direction frequently (like fishes do in real life?)
- The giant guardians are killable in the same hunt. My tip is to go for the head and also when it is exiting into a hole. Its body wiggles a lot while moving so you might miss. I've gotten anything from 1-4 or 5 guardians from it. I haven't test out if they appear in SHT as there are also changes made to SHT drop-rate in 1.4 and I'm trying to figure out a strategy. More on that later.
Updated 03/03/2013: They take more than 5 shots to hunt, I counted about 8. They move from one of the 4 holes at the corner of the maps, exiting to the opposite side's hole. They do not turn red critical and do not appear in every hunt from my experience. However, if one appears and you did not manage to hunt it, it will appear again in the same hunt but full health. According to Mutoking, there are gold and silver ones, I've encountered the silver one and it seems to move a lot faster or might be shorter but I can't tell.
- There are Fire and normal slimes there too. I guess Silver and Gold slimes are also available.
- There are bubbles containing instant reload and time increase that you can shoot. I think there will be no yellow time increase shadows.
Updated 03/03/2013: The bubbles do disappear after some time, unless my eyes were playing tricks on me. The bubbles I have seen so far are +5 secs, +10 secs and instant reload.
- There are still red critical for 1-shot kills of the shadows you hunt, except the giant shadows.
- The shadow move at speed that is somewhat faster than Berneside Plains but slower than Glaverow Volcano.
Overall, it is something new and fresh for a change and I enjoy it more than the previous Desert Hunting ground.
iTunes App Store link: Guardian Cross - SQUARE ENIX
Information in JP: http://cache.apja.guardiancross.net/info/30214008/record_20130225_2.html
Translation by Tarothin over at the guardiancross-forum: http://guardiancross-forum.com/Thread-1-4-version-notes?pid=683086#pid683086
Overall, I'm quite happy with the changes made in 1.4. Head over to the links above for more information. I'll cover my thoughts on the new hunting ground first.
- These new underwater shadows (mermaids and fishes) seems to change direction frequently (like fishes do in real life?)
- The giant guardians are killable in the same hunt. My tip is to go for the head and also when it is exiting into a hole. Its body wiggles a lot while moving so you might miss. I've gotten anything from 1-4 or 5 guardians from it. I haven't test out if they appear in SHT as there are also changes made to SHT drop-rate in 1.4 and I'm trying to figure out a strategy. More on that later.
Updated 03/03/2013: They take more than 5 shots to hunt, I counted about 8. They move from one of the 4 holes at the corner of the maps, exiting to the opposite side's hole. They do not turn red critical and do not appear in every hunt from my experience. However, if one appears and you did not manage to hunt it, it will appear again in the same hunt but full health. According to Mutoking, there are gold and silver ones, I've encountered the silver one and it seems to move a lot faster or might be shorter but I can't tell.
- There are Fire and normal slimes there too. I guess Silver and Gold slimes are also available.
- There are bubbles containing instant reload and time increase that you can shoot. I think there will be no yellow time increase shadows.
Updated 03/03/2013: The bubbles do disappear after some time, unless my eyes were playing tricks on me. The bubbles I have seen so far are +5 secs, +10 secs and instant reload.
- There are still red critical for 1-shot kills of the shadows you hunt, except the giant shadows.
- The shadow move at speed that is somewhat faster than Berneside Plains but slower than Glaverow Volcano.
Overall, it is something new and fresh for a change and I enjoy it more than the previous Desert Hunting ground.
iTunes App Store link: Guardian Cross - SQUARE ENIX
To Self-Destruct Or Not to Self-Destruct Part 3
Valentine Spector
This recent Coliseum reward is probably the one of the best Self-destruct user. She is the souped-up version of Crocell.
Almighty Sexy Full Stoned MP: 8710
Almighty Brave Full Stoned MP: 7370
Almighty Others Full Stoned MP: 8040
Mighty Sexy Full Stoned MP: 6500
Mighty Brave Full Stoned MP: 5500
Mighty Others Full Stoned MP: 6000
Great Sexy Full Stoned MP: 4940
Great Brave Full Stoned MP: 4180
Great Others Full Stoned MP: 4560
Assuming wisdom +20% and 2 cast of +4, 200 + 1200 + 1200 = 2600MP used, great versions deal around 2000 damage. I got a Brave but I will be sticking with Self-destruct as I prefer it over the wisdom debuff. For all types, she has enough to cast a third +4 if she survives. Mighty version's self-destruct deals close to 3000 while Almighty ones should be able to kill even tankers.
Upcoming cards
Nuada (Great version)
At this point of reading, if you still think self-destruct is very good and better than maybe, Last Stand, Square Enix shows you why it's not. The Mighty and Almighty versions all get Last Stand. Nuada's Last Stand with normal attack after killing 2 guardians, does more damage than Self-destruct in the same scenario.
Like Gigantua, you can except a higher MP with other stats unchanged from the normal version.
Pandora
She is a new Desert 5* with Self-destruct. I think her stats are very similar to Pandora with a +4. We'll take a look again when she arrives in International GC.
Note: Agni gets self-destruct after reborn and all the above MP calculation will probably have to be redone. Self-destruct might become better after reborn due to the higher possible MP stats. Spector also gets self-destruct and reborn 4* are roughly equivalent to 5* level of power so she's worth a look.
iTunes App Store link: Guardian Cross - SQUARE ENIX
iTunes App Store link: Guardian Cross - SQUARE ENIX
To Self-Destruct Or Not to Self-Destruct Part 2
Another perspective:
Here's another way to look at things. Assume that Mict does it's job and kills off 2 guardians with +4 and just greater cunning, how much MP is left? (maxed stoned MP)
Gigantua (Great version)
Here's another way to look at things. Assume that Mict does it's job and kills off 2 guardians with +4 and just greater cunning, how much MP is left? (maxed stoned MP)
All types other than Ace/Sexy: 3726 - 200 - 1200 - 1200 = 1126
Ace/Sexy: 4036 - 200 - 1200 - 1200 = 1436
Both sets of types do not deal much self-destruct damage, at least not enough to outright kill. You will have to pair it with a good Quick Strike Guardian.
Crocell
Crocell is just out at this time of writing and her stats are out in the Guardian Cross Stat Info site. She also has self-destruct and wisdom buff and debuff. If you want to keep the Self-destruct, you'll most probably choose the wisdom buff over debuff. Her offensive skill is Death+3 which will make her very luck-based and an excellent defender for your deck in coliseum but also every attacking player's nightmare.
All types other than Ace/Sexy: 4320 - 200 - 600 - 600 = 2920
Ace/Sexy: 4680 - 200 - 600 - 600 = 3280
The self-destruct is definitely more potent but that is because of the +3 skill and only Death will work for a +3 skill level of attack. I'm also assuming she gets 2 kills before exploding but Death is totally probability based. If we give her a +4 skill over +3:
All types other than Ace/Sexy: 4320 - 200 - 1200 - 1200 = 1720
Ace/Sexy: 4680 - 200 - 1200 - 1200 = 2080
She has better potential of killing rate with the +4 but the self-destruct is more powerful but still cannot one-shot kill. You can switch around and try wisdom debuff instead of buff but they will only add 50MP to the blast.
Color-borded Cards
Juggernaut
I'm not going to write much about it except that it was built to self-destruct.
Gigantua (Great version)
The usual case with the great versions of an existing 5* is a more or less same card with slight variation but I think Gigantua makes an interesting case with Self-destruct. The reason is that it does not have any buffs and it's attack is high enough that physical+3 can sometimes kill.
Best Case Scenario:
All types other than Sexy: 3060 - 600 - 600 = 1860
Sexy: 3315 - 600 - 600 = 2115
Equivalent to Crocell's (skilled with +4) level of self-destruct damage. It can be considered quite good. Generally, lower HP guardians may be found in the front of the deck.
iTunes App Store link: Guardian Cross - SQUARE ENIX
iTunes App Store link: Guardian Cross - SQUARE ENIX
Monday, February 4, 2013
Guardian Cross: Reborn 5*/4* New Abilities
Update 25/02/2013: Rebirth is here! Updated all 5* with comments.
Barbariccia: AGI +25%
Original skill-set is better.
Cagnazzo: WIS +25%
Last Stand and wisdom +25% are both essential IMO.
Rubincante: ATK +25%
One of the first few guardian which people tried triple buffs. You can always re-skill him again later and a +3 physical might be enough.
Scarmiglione: Revive
Revive on any 5* is worth looking out for.
Golbez: Last Stand
It is still just not as good as the color bordered counterpart IMO.
Copied from GuardianCross-Forum.com. Rebirth system is coming this month here and I want to add some of my comments to the new abilities. I bold the new skill additions that I think will make a difference. I might come back to comment on the rest.
5*
Apsara: AGI/WIS +10%
Personally, I prefer a self-buff to a debuff of the opponent. I'll replace Mind Blast wisdom debuff with this.
Azi Dahaka: DEF/WIS +10%
I think the slow agility debuff should get replaced with this.
Frankenstein: DEF +25%
Attack>Defence in this game but since Frankie's skill-set has no buffs, this skill is definitely a keeper.
Attack>Defence in this game but since Frankie's skill-set has no buffs, this skill is definitely a keeper.
Gargantua: ATK +25%
One of its best stat just got better. Similar to Frankie, it has no buffs in its skill-set so why not.
Leviathan: Revive
Revive on any 5* is worth looking out for.
Phoenix: ATK/WIS +10%
The attack boost does help after it revives with no MP remaining. However, it is possible that Elemental Casters require 2 +4 elemental skills so you got to calculate the max wisdom stats to see how viable is this buff.
The attack boost does help after it revives with no MP remaining. However, it is possible that Elemental Casters require 2 +4 elemental skills so you got to calculate the max wisdom stats to see how viable is this buff.
Titan: ATK +25%
I'm looking at double attack buff to create an Atlas/Anubis clone.
Valkyrie: WIS +25%
One of its best stat just got better.
Vampire Matron: AGI/WIS +10%
Similar to Phoenix.
Agni: Self-Destruct
Requires further investigation on how much MP is left after casting +4 twice.
Bahamut: ATK/WIS +10%
There are people skilling it with triple buffs; all the buffs available to it. Its attack does get very high. I think Bahamut is effectively a physical attacker if it isn't already is. Double attack buffs unless your Bahamut is Intelligent/Wise.
Chariot: Quick Strike
I think a no attack skill skill-set might be viable with Ace(?) versions but requires testing. On paper, a normal attack should kill whatever's left from Quick Strike. The agility boost might result in double strikes after the first attack. Not sure how this will fare in high level coliseum though.
Dominion: ATK/WIS +10%
Similar to Bahamut but he/she has lower HP.
Ettin: AGI/WIS +10%
Again, I prefer self-buff over debuffing opponent. If you've kept the Mind Blast wisdom debuff, here's your chance to change. I'll consider this new skill an upgrade over single Wisdom 10% buff but do check your MP available.
Gilgamesh: AGI +25%
I personally prefer Last Stand to this.
Ifrit: ATK +25%
One of its best stat just got better.
Juggernaut: Quick Strike
His agility is still too low but his attack is Bahamut/Dominion level. The Quick Strike will pack quite a punch!
Lightning Lord: WIS -20%
This better guarantees the first kill.
Mephistopheles: AGI/WIS +10%
It is a elemental attacker so you decide between 2 +4 skills or double wisdom buff. It's wisdom gets very high after the buffs.
Sucellus: ATK/WIS +10%
He has no other buffs so why not.
Atlas: Last Stand
Sky-high Attack + Last Stand = win
Fujin: Revive
I'm sure there is an unwritten rule somewhere by Square Enix when creating Cards with Revive that they should not be too powerful for balance purposes. This reborn card now breaks the rule.
Morrighan: Last Stand
Sky-high Attack + Last Stand = win. Personally, I will choose this over Quick Strike.
Hoarfrost Phoenix: AGI/WIS +10%
Don't bother going down the no attack skill route because it doesn't get an attack buff. Quick Strike and Revive are both good and you'll need a +3/+4 elemental skill so...
Crocell: AGI/WIS +10%
She gets a chance to become like Mict with double Wisdom buff. Read my posts on Self-destruct for my analysis on that.
She gets a chance to become like Mict with double Wisdom buff. Read my posts on Self-destruct for my analysis on that.
Raijin: Revive
See Fujin.
Shiva: AGI/WIS +10%
Most likely you'll remove the greater protect defence buff for this.
Stymphalian Bird: Quick Strike
See Chariot. Chariot is better with the attack buff over Bird's Defence buff which only ensures the first kill.
Thor: ATK/DEF +10%
Original skill-set is still better like Nuada's.
Banshee Serenade: DEF/AGI +10%
Unfortunately, no new wisdom buff so she should stick with 2 +4 and the original wisdom buff. Original skill-set is better.
Behemoth: ATK/DEF +10%
No attack skills (all buffs and Last Stand) may not be viable because it is too slow? It does get sky high defence so may be worth a try if you do not have difficulty getting physical attack stones to re-skill later.
Mictlantecuhtli: DEF/AGI +10%
Similar to Serenade. Original skill-set is better.
Nuada: ATK/DEF +10%
Original skill-set is still better like Thor's.
Sphinx Empress: WIS +20%
This replaces Mind Blast if it is a elemental attacker type.
Lord of the Inferno: ATK/DEF +10%
This is interesting as JP Wiki actually recommends a physical attack stoning as its attack gets pretty high. I think that will be the best build for it.
Iron Maiden: ATK/AGI +10%
No attack skill build? It's speed is not as high as Chariot and Bird so I think it's not viable. The agility buff definitely needs to be replaced with this new skill though.
Banshee Requiem: Darkness +4
Not much use if you can get +4 stones easily but I think a +4 is better than the double 10% buffs.
Barbariccia: AGI +25%
Original skill-set is better.
Cagnazzo: WIS +25%
Last Stand and wisdom +25% are both essential IMO.
Rubincante: ATK +25%
One of the first few guardian which people tried triple buffs. You can always re-skill him again later and a +3 physical might be enough.
Scarmiglione: Revive
Revive on any 5* is worth looking out for.
Golbez: Last Stand
It is still just not as good as the color bordered counterpart IMO.
4*
Lightning
Hecatoncheir : ATK/WIS +10%
Ramiel: DEF/WIS +10%
Seiryuu: DEF/AGI +10%
Narasimha: AGI +20%
Death
Vamp : Revive
One of the best 4* just reached 5* level and gained Revive.
Specter : Self-destruct
Bune : AGI +20%
Not useful as Wisdom plays a huge role in Death Skills; if death caster's wisdom stat is lower than opponent, death does not get casted.
Dullahan: Quick Strike
Revenant: ATK +20%
It was a physical attacker anyway and that aspect got a good boost.
Mecha
Byakko: ATK/DEF +10%
Talos: Unknown
Dwarf Gear: Def-20%
Fire
Suzaku: WIS +20%
Cerebus: Unknown
Peri: DEF/WIS +10%
Fafnir: ATK/DEF +10%
Caim: WIS/AGI +10%
Brigid: DEF/WIS +10%
Aym: ATK/WIS +10%
Atar: WIS +20%
Water
Kraken: ATK/DEF +10%
Genbu: Water+3
Anahita: WIS +20%
Jotunn: ATK/WIS +10%
Skadi: AGI +20%
Forneus: Unknown
Earth
Golem: Last Stand
Same as Vampire, one of the best 4* got promoted to 5* level along with a good new skill.
Jormungandr: ATK/DEF +10%
Giant: ATK/AGI +10%
Bugbear: Revive
Wind
Qiong Ji: Wind+3
Need to look at its final stats to see if Wisdom stat got boosted to Attack stat level.
Pazuzu: ATK +25%
I think SE recognised that it was underpowered.
Garuda: Wind+3
Wyvern: Unknown
Rudra: WIS/AGI +10%
Poison
Medusa: Wis+25%
Much more useful over the other double 10% buffs.
Pablisag: Poison+4
A 4* gets a +4! E'nuff said.
Taowu: ATK +20%
Helps its Last Stand move.
Light
Angel: WIS +20%
Best stat got boosted
Virtue: WIS-20%
Power: ATK/WIS +10%
Barong: ATK +20%
Best stat gets the correct buff.
Horus: DEF/WIS +10%
Darkness
Fenrir: ATK/AGI +10%
Balou: WIS +20%
To Self-Destruct Or Not to Self-Destruct Part 1
*Updated 25/2/2013: Splitting up this post into parts as it was too long
Mictlantecuhtli(Mict) is an interesting Deadmoon Desert 5* with cool artwork and has one of the hardest skill decision-making out of all the other Guardians. (For those deciding whether to give Gilgamesh Last Stand or Slow, I go with Last Stand as the opponent should probably be dead in the first turn) Mict learns Self-Destruct, double Wisdom Buffs and Poison+3 and +4 skills. Poison+4 and Wisdom+20% are definitely compulsory which leaves Self-Destruct and Wisdom+10%.
Self-Destruct deals damage according to the number of MP left. If Mict cast +4 twice, there will not be much damage left of Self-Destruct if it triggers but if that happens, the guardian has already done its job. Self-destruct can also combo with Quick Strike but Last Stand potentially deals more damage as the users normally have high attack.
Double Wisdom kills more guardians and is a better guarantee for 2 kills while Self-destruct is probability-based but useful if Mict dies "prematurely". I think both builds have its merit but the type of Mict you get might play a part in the decision. I think the key is how many +4 Mict can cast. This is how I will decide:
Powerful: Agility takes a hit which makes Mict slower and fragile and Self-destruct may likely trigger when Mict has not cast +4 twice and therefore has more MP. Self-destruct
Chaotic: Tankier version and Intelligent/killing power slightly decreased. I will go double Wisdom Buff as Mict can probably survive a hit and cast +4 twice. Double Wisdom Buff
Intelligent: This can go both ways but as Mict can tank and deal Elemental damage well, double wisdom might better ensure 2 kills. This depends on Mict coming up with an Elemental damage dealer which are usually found in the middle of the deck. Another way to look at it is that Intelligent gets the 10% wisdom by default of its type so you can go with Self-Destruct instead. Either
Fast: Mict is not very fast to begin with so I think this is another tough choice and can go both ways. My logic is that even with fast Mict might go first but will only survive to use +4 once. Self-destruct will deal substantial damage on the 2nd guardian for a quick strike followup kill. Self-destruct
Sexy: Self-Destruct definitely. The high MP helps make the move more potent. Self-destruct
Brave: Double Wisdom buff. MP takes a hit and so does the damage self-destruct deals. Double Wisdom Buff
Ace: Best of "all worlds". I'll go with Self-destruct as the MP is high like Sexy. Ace already gets the 10% Wisdom buff by default of its type. Self-destruct
Mict is not the best 5* from Deadmoon but Self-destruct does add an uncertainty opponents facing your deck. Like Revive/Last Stand/Death skills, it makes a good defence for when you are not playing as countless people will challenge your deck and cannot prepare well against those skills. For those trading away their Mict, you can leave the double buffs and self-destruct for the other party to decide. On a side note, Mict can cast +4 thrice but I doubt it can survive that long.
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Mictlantecuhtli(Mict) is an interesting Deadmoon Desert 5* with cool artwork and has one of the hardest skill decision-making out of all the other Guardians. (For those deciding whether to give Gilgamesh Last Stand or Slow, I go with Last Stand as the opponent should probably be dead in the first turn) Mict learns Self-Destruct, double Wisdom Buffs and Poison+3 and +4 skills. Poison+4 and Wisdom+20% are definitely compulsory which leaves Self-Destruct and Wisdom+10%.
Self-Destruct deals damage according to the number of MP left. If Mict cast +4 twice, there will not be much damage left of Self-Destruct if it triggers but if that happens, the guardian has already done its job. Self-destruct can also combo with Quick Strike but Last Stand potentially deals more damage as the users normally have high attack.
Double Wisdom kills more guardians and is a better guarantee for 2 kills while Self-destruct is probability-based but useful if Mict dies "prematurely". I think both builds have its merit but the type of Mict you get might play a part in the decision. I think the key is how many +4 Mict can cast. This is how I will decide:
Powerful: Agility takes a hit which makes Mict slower and fragile and Self-destruct may likely trigger when Mict has not cast +4 twice and therefore has more MP. Self-destruct
Chaotic: Tankier version and Intelligent/killing power slightly decreased. I will go double Wisdom Buff as Mict can probably survive a hit and cast +4 twice. Double Wisdom Buff
Intelligent: This can go both ways but as Mict can tank and deal Elemental damage well, double wisdom might better ensure 2 kills. This depends on Mict coming up with an Elemental damage dealer which are usually found in the middle of the deck. Another way to look at it is that Intelligent gets the 10% wisdom by default of its type so you can go with Self-Destruct instead. Either
Fast: Mict is not very fast to begin with so I think this is another tough choice and can go both ways. My logic is that even with fast Mict might go first but will only survive to use +4 once. Self-destruct will deal substantial damage on the 2nd guardian for a quick strike followup kill. Self-destruct
Sexy: Self-Destruct definitely. The high MP helps make the move more potent. Self-destruct
Brave: Double Wisdom buff. MP takes a hit and so does the damage self-destruct deals. Double Wisdom Buff
Ace: Best of "all worlds". I'll go with Self-destruct as the MP is high like Sexy. Ace already gets the 10% Wisdom buff by default of its type. Self-destruct
Mict is not the best 5* from Deadmoon but Self-destruct does add an uncertainty opponents facing your deck. Like Revive/Last Stand/Death skills, it makes a good defence for when you are not playing as countless people will challenge your deck and cannot prepare well against those skills. For those trading away their Mict, you can leave the double buffs and self-destruct for the other party to decide. On a side note, Mict can cast +4 thrice but I doubt it can survive that long.
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Future Scope: Deadmoon Desert New Guardians
The JP Wiki page is taking a while to input the information but MetalStitch of Guardiancross-forum.com has covered all the new 5* here. (I'm getting real lazy) Not much info on the 4*, I think they are both earth types. The art of all of them look pretty good, even the 2* and 3*.
Here are my comments on the new 5*:
Pandora, Light-type
She(?) is versatile for most type as she can learn all 3 different debuffs. Weakness (Attack debuff) seems the most unhelpful but I think it has a use against those high attack Last Stand Guardians. Those guardians come back to do a normal attack and weakness might ensure survival.
She also has self-destruct and looks like she will have another tough to decide skill moveset like Mict. (Read "To Self-destruct or not to self-destruct")
Anubis, Death-type
MetalStitch is comparing him to Frankenstein, which is true, but I also think he is the Death version of Atlas. He learns double attack buff. (20% and 25% mind you, no 10%) JP Wiki is recommending that along with a physical+3 skill. His artwork rocks!
Kali, Darkness-type
Fully agree with MetalStitch on this one, she is the darkness version of Shiva. She is versatile enough with proper natural skills (no +4 stones required) to be a physical or elemental attacker.
Here are my comments on the new 5*:
Pandora, Light-type
She(?) is versatile for most type as she can learn all 3 different debuffs. Weakness (Attack debuff) seems the most unhelpful but I think it has a use against those high attack Last Stand Guardians. Those guardians come back to do a normal attack and weakness might ensure survival.
She also has self-destruct and looks like she will have another tough to decide skill moveset like Mict. (Read "To Self-destruct or not to self-destruct")
Anubis, Death-type
MetalStitch is comparing him to Frankenstein, which is true, but I also think he is the Death version of Atlas. He learns double attack buff. (20% and 25% mind you, no 10%) JP Wiki is recommending that along with a physical+3 skill. His artwork rocks!
Kali, Darkness-type
Fully agree with MetalStitch on this one, she is the darkness version of Shiva. She is versatile enough with proper natural skills (no +4 stones required) to be a physical or elemental attacker.
Marchosias, Mecha-type
It has cool-looking art but I think his skills are a little boring. I think there is an unwritten rule that all Mecha-types will have Quick Strike. (Pre-Desert 5* guardians all get them after reborn, except Gigantua) Mecha-types are also either high attack and agility or high attack and defence.
Update: I just checked the GC Quicksand, this metal dragon now has the highest attack, higher than Nuada... and it has Quick Strike! The other big surprise from the Quicksand Site is that one of the earth 4* has very high defence. Anubis also has higher HP than Rubicante.
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Update: I just checked the GC Quicksand, this metal dragon now has the highest attack, higher than Nuada... and it has Quick Strike! The other big surprise from the Quicksand Site is that one of the earth 4* has very high defence. Anubis also has higher HP than Rubicante.
iTunes App Store link: Guardian Cross - SQUARE ENIX
Sunday, January 13, 2013
Golbez/Limited Edition Promotional Cards Event in JP GC
Info of the JP GC Banner announcement here
Japan GC is getting the normal version of Golbez in a limited event till 20 Jan 2013. You'll have to hunt it from Deadmoon Desert during this period or join in a Twitter contest whereby you tweet your JP GC Invitational code through Twitter from in-game invite options.
During this same period, you also be able to catch all promotional cards including the 1st Invitational Guardians in the Desert Hunting Ground. Golbez and Lord of Inferno should be both Giants and the only shaped ones in Desert.
Golbez is essentially a Darkness type version of Gilgamesh and the reborn type gains Last Stand to "fully-copy" Gilgamesh. He has Massive Cunning over Gilgamesh's Massive Haste. If Golbez arrives at our English shores, his massive cunning will most probably be replaced.
I also discovered something interesting will going through the catalogs:
In English Catalog but not available yet
Lich (4* Male Humanoid Page 11/28 last slot on the rightmost, next to the 4 Glaverow huge guardians, Byakko, etc)
Goblin & Hydra (SQEX Members 3* cards, Male Humanoid and Serpent, Page 12/28 with 1st Invitational guardians.)
Golbez (5* Giant Page 27/28, Next to the FF IV guardians)
Missing from our English Catalog
Behemoth (4* wolf, supposed to be on the 2nd Invitational guardians page along Bahamut)
Rainin Dongo (4* Male Humanoid, same as above)
iTunes App Store link: Guardian Cross - SQUARE ENIX
Japan GC is getting the normal version of Golbez in a limited event till 20 Jan 2013. You'll have to hunt it from Deadmoon Desert during this period or join in a Twitter contest whereby you tweet your JP GC Invitational code through Twitter from in-game invite options.
During this same period, you also be able to catch all promotional cards including the 1st Invitational Guardians in the Desert Hunting Ground. Golbez and Lord of Inferno should be both Giants and the only shaped ones in Desert.
Golbez is essentially a Darkness type version of Gilgamesh and the reborn type gains Last Stand to "fully-copy" Gilgamesh. He has Massive Cunning over Gilgamesh's Massive Haste. If Golbez arrives at our English shores, his massive cunning will most probably be replaced.
I also discovered something interesting will going through the catalogs:
In English Catalog but not available yet
Lich (4* Male Humanoid Page 11/28 last slot on the rightmost, next to the 4 Glaverow huge guardians, Byakko, etc)
Goblin & Hydra (SQEX Members 3* cards, Male Humanoid and Serpent, Page 12/28 with 1st Invitational guardians.)
Golbez (5* Giant Page 27/28, Next to the FF IV guardians)
Missing from our English Catalog
Behemoth (4* wolf, supposed to be on the 2nd Invitational guardians page along Bahamut)
Rainin Dongo (4* Male Humanoid, same as above)
iTunes App Store link: Guardian Cross - SQUARE ENIX
Sunday, January 6, 2013
2 great tips to become competitive in Guardian Cross
http://guardiancross-forum.com/Thread-Day-1-to-100-Guide-to-Becoming-competitive
http://guardiancross-forum.com/Thread-Trading-Guide-FROM-0-to-Hero
By Galucien
They both involve heavy trading. With the bad drop rate of 5* in special hunting tickets, it is going to be necessary to get competitive fast.
Warning: Trading may also get you banned if you end up with"illegitimate"cards. A lot of players were banned this way. Ironic and one of the biggest problems to the game.
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http://guardiancross-forum.com/Thread-Trading-Guide-FROM-0-to-Hero
By Galucien
They both involve heavy trading. With the bad drop rate of 5* in special hunting tickets, it is going to be necessary to get competitive fast.
Warning: Trading may also get you banned if you end up with"illegitimate"cards. A lot of players were banned this way. Ironic and one of the biggest problems to the game.
iTunes App Store link: Guardian Cross - SQUARE ENIX
Saturday, January 5, 2013
Guardian Speed demystified
Why can your guardians sometimes attack twice? This will help explain a little on how you can arrange your deck.
Credits to Whaz over here: http://guardiancross-forum.com/Thread-AGI-Formula-Explained
In summary, the system should be based on the Active Time Bar (ATB) from Final Fantasy games. The bar is 10, 000 agility points so your guardian's agility is added to it till the bar is full. Once a bar is filled up, the guardian attacks. If the guardian dies, the bar is carried over for the next guardian to continue filling up.
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Credits to Whaz over here: http://guardiancross-forum.com/Thread-AGI-Formula-Explained
In summary, the system should be based on the Active Time Bar (ATB) from Final Fantasy games. The bar is 10, 000 agility points so your guardian's agility is added to it till the bar is full. Once a bar is filled up, the guardian attacks. If the guardian dies, the bar is carried over for the next guardian to continue filling up.
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Wednesday, December 19, 2012
Future Scope: New Guardians for Snowfield Hunting Ground (Ongoing edit)
Release in JP for some time, I had to wait a while for the JP Wiki to update + their new Rebirthed Level 70 skill. I probably have to do a new post regarding the 5*/4* 6th Skill recommendation.
5*
Water
Procell
Blizzard Phoenix (I learned from Requiem Banshee and Serenade Banshee naming change!)
Shape: Bird Shadow
Skills:
Level 1: Revive
Level 15: Aqua Shot (water+2)
Level 30: Quick Strike
Level 40: Double Impact (physical+3)
Level 50: Aqua Blast (water+3)
Level 70: Cunning & Haste (Wisdom and Agility + 10%)
Comments: Revive guardians don't normally get +4 skills and the trend continues here. It takes back the throne of Fastest Bird guardian from Stymphalian Bird but is now behind Sphinx Empress. Quick Strike chained after Last Stand is a good combo (Credits to Haruno). JP Wiki is recommending skills: 1, 3, 5 or 1, 5, 6
Thunder
Thor
Shape: ?
Skills:
Level 1: Call Lighning (thunder+3)
Level 15: Storm Impact (physical+4)
Level 30: Greater Protect (defence+20%)
Level 40: Greater Might (attack+20%)
Level 50: Last Stand
Level 70: Might & Protect (Attack and Defence +20%)
Comments: Marvel one looks nicer in my opinion. A 5* version of Golem with high overall stats, especially high wisdom. I will use Skills: 2, 4, 5.
Death
Morrigan
Shape: Female Humanoid Shadow
Skills:
Level 1: Hard Slash (physical+3)
Level 15: Dark Psalm (darkness+3)
Level 30: Greater Might (attack+20%)
Level 40: Thousand Slash (physical+4)
Level 50: Quick Strike
Level 70: Last Stand
Comments: First time I encountered a Quick Strike that can One Hit Kill Guardians! This is one of the highest overall stat guardians that now have Last Stand after rebirth. She is, in my opinion, one of the best 5* in the game. Skills: 3, 4, 5 until rebirth, replacing 3 with 6.
4*
Water
Skadi
Shape: ? (Should be Giant Furry Shadow)
Skills:
Level 1: Last Stand (revive with 1 HP and 1MP)
Level 15: Ice Spike (earth+2)
Level 30: Greater Protect (defence+20%)
Level 40: Double Impact (physical+3)
Level 50: Rock Bite (earth+3)
Comments:
Forneus
Shape: ? (Should be Giant Furry Shadow)
Skills:
Level 1: Last Stand (revive with 1 HP and 1MP)
Level 15: Ice Spike (earth+2)
Level 30: Greater Protect (defence+20%)
Level 40: Double Impact (physical+3)
Level 50: Rock Bite (earth+3)
Comments:
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5*
Water
Procell
Shape: Female Humanoid Shadow
Skills:
Level 1: Cross Slash (physical+2)
Level 15: Mind Blast (wisdom-20%)
Level 30: (Death+3)
Level 40: Greater Cunning (wisdom+20%)
Level 50: Self Destruct
Level 70: Cunning & Haste (Wisdom and Agility + 10%)
Comments: Death skills. I heard it is another skill like the buffs that can never be learned from stones. It also does not deal any damage so it is either a kill or 0 damage. JP Wiki skill recommendation: 3, 4, 5 or 3, 4, 6 or 3, 5, 6. Personally, I'll go for 3, 4, 6.
Skills:
Level 1: Cross Slash (physical+2)
Level 15: Mind Blast (wisdom-20%)
Level 30: (Death+3)
Level 40: Greater Cunning (wisdom+20%)
Level 50: Self Destruct
Level 70: Cunning & Haste (Wisdom and Agility + 10%)
Comments: Death skills. I heard it is another skill like the buffs that can never be learned from stones. It also does not deal any damage so it is either a kill or 0 damage. JP Wiki skill recommendation: 3, 4, 5 or 3, 4, 6 or 3, 5, 6. Personally, I'll go for 3, 4, 6.
Blizzard Phoenix (I learned from Requiem Banshee and Serenade Banshee naming change!)
Shape: Bird Shadow
Skills:
Level 1: Revive
Level 15: Aqua Shot (water+2)
Level 30: Quick Strike
Level 40: Double Impact (physical+3)
Level 50: Aqua Blast (water+3)
Level 70: Cunning & Haste (Wisdom and Agility + 10%)
Comments: Revive guardians don't normally get +4 skills and the trend continues here. It takes back the throne of Fastest Bird guardian from Stymphalian Bird but is now behind Sphinx Empress. Quick Strike chained after Last Stand is a good combo (Credits to Haruno). JP Wiki is recommending skills: 1, 3, 5 or 1, 5, 6
Thunder
Thor
Shape: ?
Skills:
Level 1: Call Lighning (thunder+3)
Level 15: Storm Impact (physical+4)
Level 30: Greater Protect (defence+20%)
Level 40: Greater Might (attack+20%)
Level 50: Last Stand
Level 70: Might & Protect (Attack and Defence +20%)
Comments: Marvel one looks nicer in my opinion. A 5* version of Golem with high overall stats, especially high wisdom. I will use Skills: 2, 4, 5.
Death
Morrigan
Shape: Female Humanoid Shadow
Skills:
Level 1: Hard Slash (physical+3)
Level 15: Dark Psalm (darkness+3)
Level 30: Greater Might (attack+20%)
Level 40: Thousand Slash (physical+4)
Level 50: Quick Strike
Level 70: Last Stand
Comments: First time I encountered a Quick Strike that can One Hit Kill Guardians! This is one of the highest overall stat guardians that now have Last Stand after rebirth. She is, in my opinion, one of the best 5* in the game. Skills: 3, 4, 5 until rebirth, replacing 3 with 6.
4*
Water
Skadi
Shape: ? (Should be Giant Furry Shadow)
Skills:
Level 1: Last Stand (revive with 1 HP and 1MP)
Level 15: Ice Spike (earth+2)
Level 30: Greater Protect (defence+20%)
Level 40: Double Impact (physical+3)
Level 50: Rock Bite (earth+3)
Comments:
Forneus
Shape: ? (Should be Giant Furry Shadow)
Skills:
Level 1: Last Stand (revive with 1 HP and 1MP)
Level 15: Ice Spike (earth+2)
Level 30: Greater Protect (defence+20%)
Level 40: Double Impact (physical+3)
Level 50: Rock Bite (earth+3)
Comments:
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Future Scope: Rebirth System + Guardian Classifications
Nicely summarised and explained by Haruno over at the GuardianCross-Forum.com. It arrived in Japan version in their recent 1.3 update. It should be our 1.2 update.
My thoughts on it:
- It now takes 2 copies of a guardian and 170-190 levels (4*/5*) to max a guardian because you are essentially training 3 guardians to max 1.
- It will discourage trading to some extent as now we want to keep our extra cards.
- The new types are potentially better than Ace as I think Guardians are classified into 3 main types: Speedster, Tanker, Magic Nuker. Agility, HP and Intelligent could be the most important stat and the 15% increase in those areas could be the deciding factors in battles. It is also statistically harder to get 2 of the same guardian to rebirth compared to rebirthing an Ace with any other type.
iTunes App Store link: Guardian Cross - SQUARE ENIX
My thoughts on it:
- It now takes 2 copies of a guardian and 170-190 levels (4*/5*) to max a guardian because you are essentially training 3 guardians to max 1.
- It will discourage trading to some extent as now we want to keep our extra cards.
- The new types are potentially better than Ace as I think Guardians are classified into 3 main types: Speedster, Tanker, Magic Nuker. Agility, HP and Intelligent could be the most important stat and the 15% increase in those areas could be the deciding factors in battles. It is also statistically harder to get 2 of the same guardian to rebirth compared to rebirthing an Ace with any other type.
iTunes App Store link: Guardian Cross - SQUARE ENIX
Monday, December 10, 2012
Xmas Banshee Witch
Painted on 3DS Colors!3D. I got a little influenced by the other Square iOS card game Million Arthur Artwork when painting her.
iTunes App Store link: Guardian Cross - SQUARE ENIX
Sunday, November 25, 2012
How to identify what type is good for a Guardian
I'm writing this so everyone can go figure out for themselves what type is good for a guardian in the future.
Beginner Method
1) Whenever you catch any guardian, open up the Catalog from your Hunt or Profile button and search for the guardian you've caught.
2) Tap the Guardian you've caught and you will open up the Profile of the Guardian with Cool stats.
3) Compare all the stats and check which stat is the highest. Refer to this from Guardian Cross Guide in order to determine which type boost the highest stat even more.
4) Most of the time, that will be the best type after Ace for the guardian. To learn more, use the advanced method below.
Advanced Method
1) Follow all the steps above but in addition, JP Wiki or Guardian Cross Guide or my blog to find the skill set for the guardian you just caught.
2) Look out for any buffs (Haste, Cunning, Might... etc) Those raise the stats even higher, so factor in those buffs to determine the best type. For Dead Moon Desert guardians, the new skill 'Self-destruct' calculates damage from MP so Sexy type may be good for guardians with that skill too.
iTunes App Store link: Guardian Cross - SQUARE ENIX
Beginner Method
1) Whenever you catch any guardian, open up the Catalog from your Hunt or Profile button and search for the guardian you've caught.
2) Tap the Guardian you've caught and you will open up the Profile of the Guardian with Cool stats.
3) Compare all the stats and check which stat is the highest. Refer to this from Guardian Cross Guide in order to determine which type boost the highest stat even more.
4) Most of the time, that will be the best type after Ace for the guardian. To learn more, use the advanced method below.
Advanced Method
1) Follow all the steps above but in addition, JP Wiki or Guardian Cross Guide or my blog to find the skill set for the guardian you just caught.
2) Look out for any buffs (Haste, Cunning, Might... etc) Those raise the stats even higher, so factor in those buffs to determine the best type. For Dead Moon Desert guardians, the new skill 'Self-destruct' calculates damage from MP so Sexy type may be good for guardians with that skill too.
iTunes App Store link: Guardian Cross - SQUARE ENIX
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