Showing posts with label metal slug defense. Show all posts
Showing posts with label metal slug defense. Show all posts
Thursday, September 11, 2014
Metal Slug Defense ver 1.6.0
It's out with 10 more missions and more units and as well as stages. As part of the celebration for 10 million downloads, a Unit character "Issenman Tarou" was given when you start the game. He is a character created specially for this game and looks just like a POW. In fact, according to that wikia, he is an edited Hyakutaro sprite. I won't be covering the game anymore as I got bored of it. Good luck to all players!
Sunday, August 10, 2014
Metal Slug Defense ver 1.4.4 New Emergency Missions
I've been experiencing a lot more SNK Playmore pop-up advertisements navigating around the game menu then ever in this latest version.
Most of the new missions are not too difficult but I did have to try a few times. Here are some tips for the tougher ones to me:
Mission 12 - Just remember to send out the Shielded Guerrilla first with the others behind
Mission 13 - Keep sending out a lot of Native followed by Maggot later. I think I won with just these 2 units.
Mission 14 - I sent out nothing but the Gunnner Unit and it won me the stage.
Mission 15 - This mission grant you more units which confused me initially but after a few tries, it was just like Mission 14; just keep sending out the Gunnner Unit.
Most of the new missions are not too difficult but I did have to try a few times. Here are some tips for the tougher ones to me:
Mission 12 - Just remember to send out the Shielded Guerrilla first with the others behind
Mission 13 - Keep sending out a lot of Native followed by Maggot later. I think I won with just these 2 units.
Mission 14 - I sent out nothing but the Gunnner Unit and it won me the stage.
Mission 15 - This mission grant you more units which confused me initially but after a few tries, it was just like Mission 14; just keep sending out the Gunnner Unit.
Friday, August 1, 2014
Metal Slug Defense ver 1.4.4 is out!
I'm not going to be repeating the version overview, you can get it from the App page or when updating. I did notice a tad more pop-ups of other SNK Playmore game advertisements at the start but didn't encounter more. I've also checked out the 2 new areas, New York and Brazil, and notably there are no POW to rescue.
I won't be spending much time in this game anymore due to Hearthstone, thus I won't be able to contribute much. I will try to complete the new Special Missions and areas whenever I have the time. Metal Slug Defense is a nice game made with good quality but I think the market is filled with many such games (high quality free to play games) that there is no time to keep playing them all... well, at least for me.
I won't be spending much time in this game anymore due to Hearthstone, thus I won't be able to contribute much. I will try to complete the new Special Missions and areas whenever I have the time. Metal Slug Defense is a nice game made with good quality but I think the market is filled with many such games (high quality free to play games) that there is no time to keep playing them all... well, at least for me.
Monday, July 14, 2014
Metal Slug Defense ver 1.3.0 New Emergency Missions
Emuchu has a great summary of the version overview over at the Touch Arcade forums. Nothing much else to add except I've taken an interest in the new Emergency Missions, in particular the new Hell difficulty for the last stage. (The new mission mode do enable you to try out different units from the shop which is nice!) They last for the entire day now and rescuing enough POW unlocks new units. I'll be trying to see if I can beat them without any shop units. One improvement I hope for is that we can have deck arrangement sorting via AP cost, health, attack, etc. The current sorting options aren't very useful IMO. It will also be nice for SNK Playmore to provide balance changes to the units in notes as a heads-up.
Sunday - Saudi Arabia
Sunday - Saudi Arabia
Wednesday, June 25, 2014
Metal Slug Defense Latest Update Impressions
Update 13 July 2014: The update is out but I've been busy with Magic 2015. Edit: I manage to try 1.30 out and this time round, there are a lot more content.
Update 10 July 2014: The latest 1.30 ver update is out for Android currently and according to the people over at the TouchArcade forums, Trevor has been nerfed while others like Leona and Abul Abbas has been buffed. The update also brings new Emergency Missions that are day-specific (A particular one appearing on each day of the week) as well as new units.
It's nice to see the game getting updated with new stuff and here's a run through of them:
Update 10 July 2014: The latest 1.30 ver update is out for Android currently and according to the people over at the TouchArcade forums, Trevor has been nerfed while others like Leona and Abul Abbas has been buffed. The update also brings new Emergency Missions that are day-specific (A particular one appearing on each day of the week) as well as new units.
It's nice to see the game getting updated with new stuff and here's a run through of them:
Tuesday, May 20, 2014
Metal Slug Defense Unlockable Units Stats (Updated with Unit FAQ link)
Update: As I'm no longer updating, check GameFAQs for Unit FAQ by whoami55 instead
I've managed to get all the given troops and levelled them to level 20, other than the Elephant Slug which is the 30th Daily Login reward. Having completed the game, I was no longer inclined to buy any new units from the shop... Anyway, here's a compilation of the unlockable level 20 stats and descriptions:
Name: Soldier
HP: 400
AP: 30
Mov: Normal
Prod: Very Fast
Stand. Atk: very short spread attack
Spec. Atk: normal range spread attack, grenade that travels in an arc
I've managed to get all the given troops and levelled them to level 20, other than the Elephant Slug which is the 30th Daily Login reward. Having completed the game, I was no longer inclined to buy any new units from the shop... Anyway, here's a compilation of the unlockable level 20 stats and descriptions:
Name: Soldier
HP: 400
AP: 30
Mov: Normal
Prod: Very Fast
Stand. Atk: very short spread attack
Spec. Atk: normal range spread attack, grenade that travels in an arc
Sunday, May 4, 2014
Metal Slug Defense: Impressions, Tips and Links (Added Android Central Top 10 Trips and Tricks link)
Latest Update impressions in new post.
Metal Slug Defense is not a card game but has some reference to it in the form of using "deck" to hold the types of troops you deploy. It is described as a tower-defense/strategy game and if you played Cartoon Wars, it is something similar. You need to wait for AP to build up before you can summon your troops. The novelty is that each troop has a special move that can affect the battle.
The difficulty is higher than Plants Vs Zombie and I find the special moves as well as a super move where you called upon the "Metal Slug" tank to bulldoze through the stage to be necessary a few times. However, once you clear a stage, you just have to basically remember the order which you summon your troops in order to win again. I guess that is why the double-speed option is there in the game. You are also encouraged to replay stages in order to save prisoner-of-war (POW) to improve your abilities but it can get "grindy".
The graphics and sounds are very nice and will please fans of Metal Slug. I played a bit of those games and this defense version looks and sounds exactly like it. The UI is also done well and the game has the controls designed for touchscreen where everything is just a tap away. However, I do have slight issues with the screen scrolling instead of activating a power or activating a wrong power when the troops get too close. As the difficulty increases, it does become just a crazy tap-all-you-can-fest.
There is IAP but it doesn't seem entirely necessary which is great as I'm progressing fine so far. I prefer this design for Free-to-play (F2P) games as people will instead show support by buying the IAP instead of having to do so to get past a "paywall". Interestingly, according to people from the Touch Arcade forum game thread, the game also uses daily events and daily login rewards but do not enforce it over a server; it is "controlled" individually per game so you can technically change the device's clock or date to get them. However, it messes up your current base stats, etc. A constant Internet connection is not required and there are no cloud or server saves so if you delete your game, the progress and purchases (I suppose?) are gone.Buyer beware! (Update: I figured out how to make a backup of your game to transfer your progress between devices for iOS. You need a program like iTools or iExplorer to browse your device directory. Your saved data is the entire App's "Documents" folder. I successfully transferred mine by replacing that folder on another device. Not too sure about Android though, but it might be something similar. Note: There is a store kit folder as well so IAP purchasers might want to copy those as well? The above steps are strictly for backup and transferring of game progress, your game progress will not sync between devices. Note#2: Be wary of app updates too which might or might not break the game save)
The other peculiar game design is that the rewards (other than POW) for each stage replayed is the same. It usually "tapers" off for most games but not in this game. You get the same amount of points for subsequent clears which is a lot. (source) On one hand, it makes grinding faster and as you basically use the same strategy most of the time, it does get boring fast. You basically need to do it to improve your base and troop stats though.
The game is out for both iOS and Android and is free so it's definitely worth a try, just be aware of the game design listed. Overall, I find the game enjoyable although it can get a bit repetitive fast even with more troops unlock; there is always multiplayer too if you get bored of the campaign or grinding. (Edit: Reports from the Touch Arcade forum is that there is no proper match-making algorithm to match equally "powered" players. However, I tried a few matches and it seem pretty even. The online matches are named rank other than friend matches so I think there should be some algorithm at work.) Update 21/05/2014: Version 1.0.1 fixes the "issue" of people quitting in PvP to escape a loss by allowing the match to continue which will effectively award the victory accordingly. This is great as PvP is the endgame when you've completed everything else and this fix will definitely help to extend the gameplay longevity.
iOS App Store link
Google play link
Tips and links:
Metal Slug Defense is not a card game but has some reference to it in the form of using "deck" to hold the types of troops you deploy. It is described as a tower-defense/strategy game and if you played Cartoon Wars, it is something similar. You need to wait for AP to build up before you can summon your troops. The novelty is that each troop has a special move that can affect the battle.
The difficulty is higher than Plants Vs Zombie and I find the special moves as well as a super move where you called upon the "Metal Slug" tank to bulldoze through the stage to be necessary a few times. However, once you clear a stage, you just have to basically remember the order which you summon your troops in order to win again. I guess that is why the double-speed option is there in the game. You are also encouraged to replay stages in order to save prisoner-of-war (POW) to improve your abilities but it can get "grindy".
The graphics and sounds are very nice and will please fans of Metal Slug. I played a bit of those games and this defense version looks and sounds exactly like it. The UI is also done well and the game has the controls designed for touchscreen where everything is just a tap away. However, I do have slight issues with the screen scrolling instead of activating a power or activating a wrong power when the troops get too close. As the difficulty increases, it does become just a crazy tap-all-you-can-fest.
There is IAP but it doesn't seem entirely necessary which is great as I'm progressing fine so far. I prefer this design for Free-to-play (F2P) games as people will instead show support by buying the IAP instead of having to do so to get past a "paywall". Interestingly, according to people from the Touch Arcade forum game thread, the game also uses daily events and daily login rewards but do not enforce it over a server; it is "controlled" individually per game so you can technically change the device's clock or date to get them. However, it messes up your current base stats, etc. A constant Internet connection is not required and there are no cloud or server saves so if you delete your game, the progress and purchases (I suppose?) are gone.
The other peculiar game design is that the rewards (other than POW) for each stage replayed is the same. It usually "tapers" off for most games but not in this game. You get the same amount of points for subsequent clears which is a lot. (source) On one hand, it makes grinding faster and as you basically use the same strategy most of the time, it does get boring fast. You basically need to do it to improve your base and troop stats though.
The game is out for both iOS and Android and is free so it's definitely worth a try, just be aware of the game design listed. Overall, I find the game enjoyable although it can get a bit repetitive fast even with more troops unlock; there is always multiplayer too if you get bored of the campaign or grinding. (Edit: Reports from the Touch Arcade forum is that there is no proper match-making algorithm to match equally "powered" players. However, I tried a few matches and it seem pretty even. The online matches are named rank other than friend matches so I think there should be some algorithm at work.) Update 21/05/2014: Version 1.0.1 fixes the "issue" of people quitting in PvP to escape a loss by allowing the match to continue which will effectively award the victory accordingly. This is great as PvP is the endgame when you've completed everything else and this fix will definitely help to extend the gameplay longevity.
iOS App Store link
Google play link
Tips and links:
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