Thursday, December 22, 2011

Templar Golden Expertise Card List

Credits to Ubisoft for all the cards. My own comments (if any) to the card in italics below the card ability.

1: Trader. No ability

2: Militant. No ability

3: Neutralize target Site or launching Site

4: Noble. Fierce

5: Official

6: Surprise. Target Agent's Power becomes 0.

1: Trader. No ability

2: Trader. No ability

3: No ability

4: No ability

5: Trader. No ability

6: Trader. Has +1/+1 for each Site you control

1: No ability

2: Surprise: Your Agents regain their lost health

3: No ability

4: Surprise: Switch the Power and Health of target Agent. Draw a memory
It replaces itself with a card.

5: Pay 10 gold: Switch Sequences with Opponent. Sacrifice Forgotten Temple.

6: Neutralize all Agents, Sites and launching memories. Your Score on each Region becomes 3.
ctr+alt+del

1: X is the number of sites you control

2: No ability

3: Herald. Each day, players draw an extra memory and get +1 income
Income is your permanent gold pool.

4: When you get +1 gold, score 1 in this region
Combos with The Spaniard memory (card before this)

5: Your score in target Region becomes Opponent's Score

6: Opponent get +4 income
Income is your permanent gold pool.

iTunes App Store link: Assassin's Creed Recollection - Ubisoft

Wednesday, December 21, 2011

My Templar Recollection Rarity guide for Rare Cards after 292 Templar packs

I was going to buy 300 Templar packs before updating my rarity guide for Templar Recollection but I decided to stop in-app purchasing for a while and focus on building Templar decks first. I've noticed some rare-s which are the same always appear in a particular location, leading me to believe that the packs are "pre-generated".

The usual disclaimer: Please note that this is from my purchase experience of 292 Templar packs and may not represent the exact rarity ratio, it may just represent my luck!

Legend
Ultra Rare - Out of 292 packs, less than 5 copies, the rarest rare-s
Super Rare - Out of 292 packs, very close to or about 5 copies, the uncommon rare-s

Cards will be listed with the card type in brackets. I've removed normal rare classification.

Yellow Golden Expertise
Ultra Rare
Animus Reboot (Action)
Merchants Guild (Site)
Nothing Ventured, Nothing Gained (Action)

Red Faith Expertise
Ultra Rare
Capella Sistina (Site)

Super Rare
Rodrigo Borgia, Pope (Agent)

Purple Media Expertise
Ultra Rare
Caha (Agent)

Super Rare
Man of People (Action)

Blue Order Expertise
Ultra Rare
Castle Sant'Angelo (Site)
Cesare Borgia (Agent)
Uberto Alberti (Agent)
Lucrezia Borgia (Agent)

Super Rare
Charles De La Motte (Agent)
Just Cause (Action)
Octavian De Valois (Agent)
Royal Decree (Site)
Templar Sanctum (Site)

iTunes App Store link: Assassin's Creed Recollection - Ubisoft

Tuesday, December 20, 2011

AC: Recollections feedback from users

I've been following the Recollection forums on Ubisoft and Touch Arcade and there have been a strong post against the game, post 334 by Spatzi. People sitting on the fence about getting into this game can read it for his views on the game. However, be sure to check out the replies to his post in the same thread before coming to any conclusion. In particular, these 2 posters provide a good counter-argument in this post.

In my opinion, this is still a virtual game no matter how you look at it and you are not going to get any tangible product out of it. (Unless Ubisoft decides to print the whole set to reward users with the complete set as a gift, like what Wizards of the Coast did for Magic Online) I'm spending about the price of what I would have spend on 2 Yugioh structure decks and I am having fun from the experience of constructing decks, devising strategies and collecting virtual cards. In reality, people like to comment that cards are really just cardboards anyway too, right? There are many people spending money on virtual goods, from World of Warcraft to Farmville. It all boils down to how much you want to spend and the most important question of all that you need to ask yourself: are you having fun?

iTunes App Store link: Assassin's Creed Recollection - Ubisoft

Monday, December 19, 2011

Forgotten Temple Deck Idea

This is one of the first deck I attempted after buying all those Templar packs. This is a very interesting card and reminds me of this Magic: TG deck, the Tolarian Academy deck, and I wanted to build to a deck around it. The idea of that deck was to draw a lot of cards and generate a lot of mana before using a spell to make your opponent draw his entire deck. More on how Forgotten Temple does that later.



Effect: Pay 10 gold, Switch Sequences (your decks) with your opponent.

First attempt at it was quite a failure: I tried building it with lots of cards which does nothing but gain gold. I then attempt to give this crap to the opponent and win with his cards. I forgot I give CPU the deck with some more Forgotten Temple-s in the deck and he can win back but it seems that the AI didn't know/attempt to use it.

This first setback did help me in my research on how to build a deck around the card. Firstly, you have to make sure all the Forgotten Temples are drawn or on the field. Secondly, you have to be able to deal with or survive (if decking out wins you the game) the existing threats that made it onto the field.

My evolved strategy of using the Forgotten Temple will be to draw through your entire deck and trigger Forgotten Temple once you are left with 1-2 card or have drawn all the Forgotten Temples-s and Mass Destruction spells. This will really leave your opponent with crap now. I think Templar only deck is difficult to accomplish the above as Assassin Cards are a must as a lot of draw cards are found there.

The deck, if it works, will be like the Tolarian Academy deck, which was banned in Magic: TG very soon after its creation as it dominated tournaments. I don't recall reading that not being able to draw a memory (a.k.a card) is listed as a win condition but I think future expansions might include it. Update: Not being able to draw a memory will not lose you the game.

iTunes App Store link: Assassin's Creed Recollection - Ubisoft

Tutoring for cards in AC: Recollection

Card Tutors (Cards that let you search out other cards) are very powerful cards in any card game. They are essential the extra copies of that key card in your deck and they also help thin your deck. I come to realize one problem with this in AC: Recollection due to the turn-less real-time play style and the interface or searching the card.

1. While you search for your card, the game carries on and things continue to happen in the background and you lose precious time away from micro-managing your cards.

2. The interface for searching your card is displayed like packs in the Card Store. You'll have to scroll through your deck until you find the card you want, all the while with the pressure of the game continuing in the background. You can't cancel and will be stuck there until you finish selecting.

The above 2 factors make card tutoring less useful in my opinion in this game. One suggestion to fix this will be to display your entire deck on screen.

iTunes App Store link: Assassin's Creed Recollection - Ubisoft

My guide to pricing your cards in Assassin's Creed Recollection

Step 1: Price according to rarity

Step 2: Increment/decrement according to usefulness/power/popularity in decks

Step 3: Increment/decrement according to collectibility. (Card named after game's main Character or group, nice art will appeal to collectors and are most probably already powerful cards, etc)

iTunes App Store link: Assassin's Creed Recollection - Ubisoft

Sunday, December 18, 2011

My Templar Expertise Guide and deck-building suggestions

I'll try to provide a guide here on the things the Help section in the game doesn't cover.


Yellow Golden Expertise
- Main winning condition: Sites
- has mass-destruction cards (site+agents): Animus Reboot

Red Faith Expertise
- Main winning condition: Sites
- Agents mostly have Recover ability
- has card against Purple Media Expertise and Green Scholar Expertise

Black Crime Expertise
- Too few cards to cipher the winning condition but I'm guessing it is through Agents? I'm reading that there are other win condition cards in Black Crime Expertise.

Purple Media Expertise
- Main winning condition: Agents
- Weenie-swam strategy available
- has cards against Sites

Blue Order Expertise
- Main winning condition: Agents
- most cards in Templar set
- has counterspell! (Magic: The Gathering's famous card: one that can negate other cards)
- has a lot of vanilla (no abilities) and Official-ability Agents
- has an unblockable Agent (uncommon card that is quite difficult to get)
- has cards against Sites and Black Crime Expertise
- works with Green Scholar Expertise
- has a +2 power to all Templar Agents (Templar set agents?) rare card

Green Scholar Expertise
- Main winning condition: Sites
- Assassin packs will provide the powerful card drawing and card advantage mechanics
- has cards against Purple Media and Red Faith
- has mass-bounce cards (Site+agents): Impending Pandemic

You are allowed to mix up to 2 expertise color, not including yellow, so you can have 3 expertise too. It will be obvious that expertise with the same winning condition will complement each other. For Agent-based decks, I'm figuring it will be like Yugioh; if you keep to the same type (Nobles, Militants, etc) there will be more synergy. There are quite a few cards that are specifically to counter other Expertise but since there is no sideboard in the game, I guess it is too situational and best used in single player.

Now, back to more packs opening!

iTunes App Store link: Assassin's Creed Recollection - Ubisoft