1: Target Agent or launching Agent becomes a 1/1 Militant with no ability.
2: Militant. Fierce.
3: Militant. Fierce.
Under-cost Agent with a side-back in gold
4: Militant. No ability.
5: Militant. Your other Militants get +1/+1.
Effect stays when this Agent is neutralized? (Requires confirmation)
6: Lost all your gold and put a X/X Militant with Fierce in HQ, if there is an empty slot. X is the gold lost.
AI likes to create weenies with this card. This is a good game-winning Memory but remember not to fill up your own HQ before this resolves.
1: No ability.
2: Militant. No ability.
3: Militant. When this agent scores, score 2 in the Region.
4: Citizen. Neutralize target Assassin Site.
Any Site from Assassin Packs. Situational.
5: When one of your Agents campaigns on this Region, score 2 on it.
Combos well with 0 cost or cheap Agents
6: Players cannot launch Sites in this Region.
Good lockdown card.
1: Neutralize target Assassin Agent or Site.
Must be against memories from Assassin Packs. Situational.
2: Surprise: Put a 1/1 virtual Militant in your HQ, if there is an empty slot.
Militant token comes out immediately.
3: Militant. Put a 1/1 virtual Militant in your HQ if there is an empty slot.
Nice 1-time token generator. Use the token against X/1 agents to gain memory advantage as your opponent waste a memory while you lose none.
4: No ability.
5: Militant. Your other Militants have +2/+2.
Effect is gone when agent is neutralized.
6: Put a 2/2 virtual Militant in each free slot of your HQ.
Militant tokens come out immediately. Can be a game-winning card.
1: All your Agents get +1/+1
Agents from all Expertise are covered here.
2: Surprise. Target Site's Influence becomes 0.
3: Each Site's Influence becomes 0.
One of the few mass destruction cards available in Templar packs.
4: Courtesan. No ability.
Good card for gold.
5: No ability.
6: All your Agents get +3/+3, Fierce and Recover until they finish resting.
Similar to Magic: TG's green card, Overrun. Pumps up all your weenies for 1 good push. Agents from all Expertise are covered here.
iTunes App Store link:Assassin's Creed Recollection - Ubisoft
Agents from all Expertise are covered here.
2: Surprise. Target Site's Influence becomes 0.
3: Each Site's Influence becomes 0.
One of the few mass destruction cards available in Templar packs.
4: Courtesan. No ability.
Good card for gold.
5: No ability.
6: All your Agents get +3/+3, Fierce and Recover until they finish resting.
Similar to Magic: TG's green card, Overrun. Pumps up all your weenies for 1 good push. Agents from all Expertise are covered here.
iTunes App Store link: