1: Engineer. No ability.
2: Engineer. No ability.
3: Draw a Memory for each Site you control.
One of Templar pack's few cards that allows for drawing of Memory. Good card for Site-focused deck.
4: No ability.
5: Pay 2 gold, discard a Site: Surprise. Search your Sequence for a Site to put in hand and randomize Sequence.
6: Engineer.
When a player gets a Site in a Region, he draws a Memory.
Benefits both players so it is not as good.
1: Surprise. Put target Agent in its Controller's Hand.
Combos with discard effects Memories from Assassin Packs.
2: Put Target Site or launching Site in its Controllers Hand.
Combos with discard effects Memories from Assassin Packs.
3: Faith Agents and Sites rest twice as slow.
Situational.
4: Put all Media Agents and Sites in their Controller's Hand.
Situational.
5: Pay 3 gold: Action. Put target Site you control in your Hand.
To protect the site if targeted for destruction?
6: Agents cannot campaign in a Region where the Opponent influence is greater than their Power.
Should be a good lockdown card.
1: No ability.
2: Physician. Put target Agent or launching Agent in its Controller's Hand.
Combos with discard effects Memories from Assassin Packs.
3: Physician. Put target Site or launching Site in its Controller's Hand.
Combos with discard effects Memories from Assassin Packs.
4: Put target Agent or launching Agent on top of its Controller's Sequence.
Better than Slow Study as it denies a new Memory draw.
5: Physician. Pay 3 gold: Surprise. Put target Agent you control in your Hand.
To protect agent?
6: Put all Agents and Sites in their Controller's Hand.
Mass destruction when paired with mass discard effects.
1: Move target Site you control to target different Region. (If there is already a site, it is replaced) Draw a Memory.
This Memory replaces itself with another.
2: The Controller of target Site moves it to target different Region. (If there is already a Site, it is replaced)
3: If you replace a site with this Memory, the replaced Site is placed in Hand instead of Archive.
4: Engineer. When a Site is replaced, the new Site gets +2 influence.
Benefits both players.
5: Engineer. if a Site or Agent is replaced, put it in its Controller's Hand.
Benefits both players.
6: Pay 2 gold, lose all your gold: Action. Search your Sequence for a Site with a Cost lower than Gold lost. Randomize Sequence.
I personally prefer Architect's Sanctum to this.
iTunes App Store link:Assassin's Creed Recollection - Ubisoft
This Memory replaces itself with another.
2: The Controller of target Site moves it to target different Region. (If there is already a Site, it is replaced)
3: If you replace a site with this Memory, the replaced Site is placed in Hand instead of Archive.
4: Engineer. When a Site is replaced, the new Site gets +2 influence.
Benefits both players.
5: Engineer. if a Site or Agent is replaced, put it in its Controller's Hand.
Benefits both players.
6: Pay 2 gold, lose all your gold: Action. Search your Sequence for a Site with a Cost lower than Gold lost. Randomize Sequence.
I personally prefer Architect's Sanctum to this.
iTunes App Store link: