- Sengoku God Card Ratings by Game8 | GameWith respectively below
Sanada Yukimura (R/R)
Leader Score: B | 5/10
Sub Score: A | 8/10
Overall Score: 9/10 | 8/10
Mori Motonari (B/R)
Leader Score: B | 6.5/10
Sub Score: A | 7.5/10
Overall Score: 9/10 | 7.5/10
Ishida Mitsunari (G/D)
Leader Score: B | 7.5/10
Sub Score: A | 8/10
Overall Score: 9.5/10 | 8/10
Maeda Keiji (L/R)
Leader Score: B | 7/10
Sub Score: C | 6/10
Overall Score: 8.5/10 | 7/10
Akechi Mitsuhide (D/D God/Devil)
Leader Score: B | 5.5/10
Sub Score: A | 8.5/10
Overall Score: 9.5/10 | 8.5/10
- Game8 with sample team templates for Sengoku Gods
- GameWith with sample team templates for Sengoku Gods
This pantheon is essentially going to be mainly used for subs, except the Light Sengoku God, going by the ratings. I think it is hard to argue with that as cards with orb changing AS and good awakenings like row enhance generally are going to be good subs.
As leaders, I find the leader skill of Red and Dark Sengoku Gods to be a little peculiar. Red and Dark probably should get orb enhance awakenings instead of row enhance to synergise better with their leader skill even though their active skill gets orbs enhanced. It is going to be hard to fit in subs with enough orb enhance and row awakenings to their teams. Then there is the issue of activating their leader skill along with rows; you'll need to match 5 with an enhanced orb, a row or more and combos to spike.
The Blue and Green Sengoku Gods seem to be better leaders and they are reflected in the GameWith ratings. They obvious do not have the issues like the Red and Dark ones as I stated in the previous paragraph as they have different leader skills. They also have potential to form "system" teams like Cloud although those will be quite "expensive".
The Light Sengoku God's leader skill is interesting. I find it easier to visualise the leader skill as the 3 Kingdom God, Da Qiao & Xiao Qiao's leader skill with a 6 combo additional damage component. I think the active skill is a little weak so his going to mainly be used as a leader. Edit: As pointed out by Puzzle and Dragons Blog, orb refresh active skill is good against the locked orb mechanic.