Wednesday, March 24, 2010



and this.

Monster (17)
1 Plaguespreader Zombie
1 Hellway Patrol
3 Dark Grepher
2 Infernity Mirage
3 Infernity Beetle
3 Infernity Necromancer
3 Infernity Archfiend

Spells (9)
1 Heavy Storm
1 Giant Trunade
1 Reinforcement of the Army
1 Foolish Burial
1 One for One
3 Infernity Gun

Traps (14)
1 Solemn Judgment
1 Mirror Force
1 Torrential Tribute
1 Trap Dustshoot
2 Raigeki Break
2 Bottomless Traphole
3 Infernity Inferno
3 Infernity Barrier


Update: Ok, after calming down and thinking through about it, Konami did leave a weakness in the card, Infernity Barrier. It requires an attack-mode Infernity monster on top of being handless. At first I thought Barrier will guarantee the OTK but looking back at the main monsters played before going into the Gun loop, Grepher and Necromancer (goes to defense mode) does not allow Barrier's activation. The rest of the main Infernity monsters will have to be in attack-mode and protected by traps, except Archfiend because 1800 attack is decent enough. It will still guarantee a victory by the next turn if you filled up your field with Synchros but somehow did not manage to win that same turn. Two things are for sure: this card is powerful and help advocate players to go handless.