Saturday, September 15, 2012

One Piece AR Carddass Formation 01 Character Abilities

You can get the character stats and pictures from the Cardlist link I posted earlier. I'll touch more on the character abilities and the missions to obtain the characters. I'm still missing the 2 King Rare cards, Luffy and Acs, as well as Super Rare Nami, Sanji and Chopper but as the abilities and missions get repeated around quite a lot, I should be able to cover most if not all of them.

Update: Full card list except for FPR07 Luffy in Chinese here. Courtesy of One Piece AR Carddass Formation For World 資料館 Facebook page.

Abilities

- The probability of erasing your opponent Special Move Mark when attacking with Skilled Command.

Cards: F01-02 Luffy, F01-30 Jinbe, F01-47 Crocodile, FPR05 Boa Hanock, FPR02 Shanks

This ability is not bad and it shows as it is only available in Super Rare cards. It is a 2-for-1 move; you can deal damage and stop your opponent from reaching his/her special move criteria. The only problem is you have to win with your Skilled Command.

- The probability of negative "Cut" (Scissors)/"Break" (Paper)/"Strike" (Stone) attacks.

Cards: FP01-03 Luffy (Strike), FP01-10 Nami (Strike), FP01-27 Franky (Cut), FP01-38 Ace (Break), FP01-49 Crocodile (Cut)

I rate this ability highly as for me, it essentially reduces my options to 1 move, the move that will lose to my negated move. This way, I will at least draw and if I lose, I just have to hope that the negation kicks in to prevent any damage. It is better than the damage reduction abilities. The characters are between the Rare to Common slots so the stats are still quite powerful.

- The probability of increase damage when attacking with Skilled Command.

Cards: FP01-04 Luffy, FP01-12 Usopp, FP01-17 Chopper, FP01-28 Franky, FP01-31 Jinbe, FP01-42 Smoker, FP01-48 Crocodile, FPR01 Chopper

The ability is quite straightforward. The only thing I notice is when I use it, the enemy AI keeps on choosing the moves that win against it. This is one of the most common abilities. If a Boss has this ability, it is likely to use his/her Skilled Command as it deals quite a bit of damage.

- Mantra Pose activation probability increased.

Cards: FP01-05 Luffy, FP01-11 Nami, FP01-22 Nico Robin, FP01-43 Smoker, FPR04 Luffy

This is another ability I rate highly but I think due to it's power, it is not found on the more powerful characters so you probably have to train a lot. The highest I have is on an Uncommon Nico Robin. Mantra Pose itself is already akin to cheating as it guarantees at least a draw. If the compass needle is stuck on a move, that is what the opponent AI will be choosing. If the compass needle is wavering between 2 moves, just pick the move that will win out of the 2 to get at least a draw; the AI is choosing between those 2 moves. Thus, this ability basically means to increase the chance of cheating.

- Much more damage inflicted after special move

Card: FP01-06 Zoro

The conditions are a little difficult to achieve. The AI might block most of your commands to the special move and you will never get to enjoy the benefit.

- The probability of great damage when attacking with Skilled Command. 

Update 15/09/2012: I manage to get it to trigger from a non-skilled command. Not sure if it is a game bug.


Card: FP01-07 Zoro

I like this ability a lot and it is a rare one. The AI might attempt to block your skilled command a lot but if the hit connects, it is worth it. The damage is around that of a special move and you can even get critical probability to boot. Up till version 1.1, I think there is a bug as Zoro's cut move sometimes generate the ability's damage level without it activating.

- The probability of increased attack damage when in trouble.

Cards: FP01-08 Zoro, F01-32 Jinbe

I don't think this ability is very good as firstly, you don't want to be in trouble in the first place. Secondly, increased damage is not guaranteed damage.


- The probability of massively increased attack damage when in trouble.

Card: F01-15 Chopper

Similar to above but if you pull it off, it deals huge damage.

- The probability of lowering your opponent's defence when attacking with Skilled Command

Card: F01-14 Usopp

All I remember from using this is that the AI just keep blocking Usopp's skilled command without fail.

- The probability of damage reduction.

Cards: F01-13 Usopp, F01-21 Nico Robin, F01-29 Franky, F01-35 Princess Shirahoshi

This is inferior, in my opinion, to negating a particular command.

- When you form a team, there's a probability that damage inflicted by all will increase.

Cards: F01-18 Brook, F01-33 Jinbe, FPR06 Jinbe

The chance happens at the start each round. I've not experiment enough to figure out if multiple chance happening from different teammates stacks. This ability is quite useful.

- The probability of HP recovery when in trouble.

Card: F01-16 Chopper

This can be a little useful but overall, I favor offensive moves as the attack is the best form of defence.

- The probability of forcibly changing your opponent's Skilled Command when attacking with Skilled Command.

Card: F01-23 Nico Robin

This is an interesting ability. I've never used it yet myself so I can't comment much. The only thing about it is that the AI can choose to block your Skilled Command all day.

- The probability of HP recovery at start of round during team battles

Cards: F01-26 Sanji, F01-45 Vivi

Again, I favor offensive moves but this can still be useful.

- The probability of HP recovery after attacking with Skilled Command.

Card: F01-25 Sanji

This combines attack and defence together and is good as long as the AI does not block your Skilled Command too many times.

- The probability of erasing your opponent's special move mark when attacking with Skilled Command. 

Update 25/09/2012: I used Crocodile and he manages to erase mark once when attacking with a non-skilled command in version 2.0. Either the translation is wrong or the game has a bug,

Cards: F01-30 Jinbe, F01-47 Crocodile, FPR02 Shanks, FPR05 Boa Hancock

- When you form a team, there's a probability that damage received by all will decrease.

Cards: F01-34 & F01-36 Princess Shirahoshi, F01-44 & F01-46 Vivi

This is a defensive ability and I personally favour attack.

- The probability of great HP recovery when in trouble.

Cards: F01-39 & FPR03 Ace

This can be useful if you are losing the battle, giving you a chance to comeback.

- The probability that damage will increase when attacking.

Cards: King Rares; F01-01 Luffy ,F01-37 Ace

This ability, being found only in King Rares, is very powerful as you do not have to use the skilled command to trigger it.

- When attacking with Skilled Command, your opponent's attack weakens. 

Update 15/09/2012: When I was using Smoker, his ability triggered at the start of the round and not after using skilled command. The ability translation must be wrong?

Cards: F01-41 Smoker

I like this ability too as it combines attack and defence. The only weakness is that it has to be your skilled command which the AI can anticipate and block.

- Mantra Pose Activated in the next round after receiving damage from opponent's special move

Cards: F01-09 Nami

At first, I thought the ability was quite good as I thought it was after getting damaged but when I read properly, the effect only happens after getting hit by your opponent's special move. This makes it much less useful.



I've completed the abilities except SR Nami's and SR Sanji's as I do not have the cards. Hope it is useful!

iTunes App Store link: ONE PIECE AR CARDDASS Formation (WORLD) - NamcoBandai Games Inc.