Sunday, November 4, 2012

Guardian Cross Storm Reach Snowfield Zone 5* and 4* Guardians Notes

I think a lot of us were expecting a v1.1 rollout by Square Enix with the new Hunting Ground but it came earlier with no version update in sight. I'm not sure if that was the case in Japan but if so, our English version may be on a different schedule to the Japan version. I expect the Coliseum rule change that was implemented in Japan's v1.2 to come earlier in our v1.1. That is something to look out for!

On a related note, the next upcoming 8th Beginning Coliseum Game rules that you can only use up to 5 5* in your team. It makes it really interesting there in terms of strategy and you can also see that Square Enix is trying to solve the multiple account issue in the game. The normal Coliseum will allow 2 colored-border Guardians. The powerful players just got more powerful!

Update 10/11/2012: The next Coliseum game (9th) will be Snowfield-only Guardians! I will post some notes on 3* and below guardians to try and help everyone in making team decisions.

Storm Reach Snowfield Zone 5* Guardians


I think the 5* guardians here are stronger than the current ones. All future 5* are going to get stronger to attract players. The current ones have the advantage of being stoned to higher stats so new players get a chance if they can capture the new 5*. It was also said that stronger guardians will be released to combat the duping issue.

Water

Shiva
Shape: Humanoid

Skills:

Level 1: Aqua Shot (water+2)
Level 15: Greater Protect (defence+20%)
Level 30: Aqua Blast (water+3)
Level 40: Slow (agility-20%)
Level 50: Maelstorm (water+4)

Comments: Very high Intelligent as well as overall stats. It has the highest along with the Banshee Witch prize Guardian. I think it can act as a strong elemental tank and can position like how some people place Azi Dahaka at the first place of the deck. Skills: 2, 4 and 5.

Earth

Atlas
Shape: Wolf

Skills:
Level 1: Heavy Blow (physical+2)
Level 15: Might (attack+10%)
Level 30: Double Impact (physical+3)
Level 40: Greater Might (attack+20%)
Level 50: Storm Impact (physical+4)

Comments: Nice card art. Imagine Golem as a 5*, 'nuff said. It has one of the highest HP stats too. Skills: 2, 4 and 5. Japan Wiki also recommends skills 2, 3 and 4 but it may be due for insufficient MP-types or the +3 attack is good enough? (I did not calculate for all types but it is something worth noting) To be on the safe side, MP stone up Atlas to be able to cast +4 twice.

Mecha

Stymphalian Bird
Shape: Bird

Skills:
Level 1: Heavy Blow (physical+2)
Level 15: Defence Down (defence-20%)
Level 30: Double Impact (physical+3)
Level 40: Greater Haste (agility+20%)
Level 50: Storm Impact (physical+4)

Comments: If I'm not wrong, this just took the place of Phoenix as the fastest Guardian. The only peculiar thing about it is that only the Ace and Sexy versions can cast all the buffs as well as the +4 twice. I will still try Skills: 2, 4 and 5 for other types. Stand-by a +3 physical stones for the buff which is least useful to your team.

Wind

Fujin
Shape: Floater

Skills:
Level 1: Whirlwind (wind+3)
Level 15: Weakness (attack-20%)
Level 30: Mind Blast (wisdom-20%)
Level 40: Greater Haste (agility+20%)
Level 50: Tornado (wind+4)

Comments: High overall stats like Shiva. Our English version skills are different according to guardiancross-forum.com. Skills: 3, 4 and 5. Wind+4 is highly sought for and useful against the strong Earth and Darkness Guardians and this Guardian comes with it built-in.

Lightning

Raijin
Shape: Floater

Skills:
Level 1: Thunder Strike (lightning+2)
Level 15: Greater Cunning (wisdom+20%)
Level 30: Call Lightning (lightning+3)
Level 40: Double Impact (physical+3)
Level 50: Chain Lightning (lighnint+4)

Comments: High overall stats like Fujin and Shiva. The Japan skill set was a little boring but our English version got the wisdom buff which makes it more interesting. There is talk that people are getting Raijin with different skills like the color-border Ifrit. In my opinion, this makes things more interesting! Skills: 2, 4 and 5.


Storm Reach Snowfield Zone 4* Guardians


Mecha

Talos
Shape: Giant

Skills:
Level 1: Cross Slash (Physical+2)
Level 15: Burning Strike (Fire+2)
Level 30: Greater Protect (Defence+20%)
Level 40: Hard Slash (Physical+3)
Level 50: Explosion (Fire+3)

Comments: It has high stats in Attack, Defence and HP like Golem. The last 3 skills are the best although I doubt Explosion will be frequently cast. Powerful type will the best after Ace for that better guaranteed kill.

Fire

Fafnir
Shape: Serpent

Skills:
Level 1: Cross Slash (Physical+2)
Level 15: Protect (Defence+20%)
Level 30: Defence Down (Defence-20%)
Level 40: Weakness (Attack-20%)
Level 50: Hard Slash (Physical+3)

Comments: Average overall stats. A lot of debuff skills on this one. The Defence Down is a good combo with the Physical+3 attack so a powerful type will be the next best one after Ace. Last 3 skills are the best choices.

Water

Jotunn
Shape: Giant

Skills:
Level 1: Aqua Shot (Water+2)
Level 15: Heavy Blow (Physical+2)
Level 30: Slow (Agility-20%)
Level 40: Aqua Blast (Water+3)
Level 50: Hard Slash (Physical+3)

Comments: Physical attacker-type. Powerful type should be the second best type for a better guaranteed kill with the agility debuff to offset the low agility.

Light

Power
Shape: Humanoid

Skills:
Level 1: Shine Smite (Light+2)
Level 15: Cross Slash (Physical+2)
Level 30: Shine Blast (Light+3)
Level 40: Dark Psalm (Darkness+3)
Level 50: Hard slash (Physical+3)

Comments: Looks like another fallen angel. The artwork is cool but the name is a little boring... The attack is very high (Kraken-after attack buff-level for powerful types) making Fast and Powerful types both viable ones after Ace. Intelligent type is possible too as he comes with Light and Dark elemental attacks but may not get high 1-shot kill probabilities than the powerful types. Last 3 skills are recommended.

Death

Spector
Shape: Floater

Skills:
Level 1: Dark Pain (Darkness+2)
Level 15: Aqua Shot (Water+2)
Level 30: Energy Drain (MP Drain)
Level 40: Dark Psalm (Darkness+3)
Level 50: Aqua Blast (Water+3)

Comments: Elemental attacker-type but the wisdom stat for Intelligent type is only about as high as Power's Intelligent type. That being said, Intelligent is the best for her as she has attack is low. Skills 1, 4 and 5 as Darkness+2 will be more useful compared to Water+2.


Storm Reach Snowfield Zone 3* Guardians Notes

I'm looking at the choices based on what information is available. The following should be good for consideration.


Darkness

Rangda
Shape: Humanoid

Skills:
Level 1: Darkness (Darkness+1)
Level 15: Weakness (Attack-20%)
Level 30: Defence Down (Defence-20%)
Level 40: Slow (Agility-20%)
Level 50: Mind Blast (Wisdom-20%)

Comments: She has a chance to take down 4-5* if maxed and given a elemental+3 stone as her intelligent stat is high for intelligent and ace types! That is the kind of potential I think she has. Otherwise, you can use her as a pure debuffer as she learns all 4 types.
Suggested:
- Offensive: Skill 4, 5 and a elemental+3 attack from stone.
- Debuffer: Skill 3, 4 and 5.


Sleipnir
Shape: Wolf

Skills:
Level 1: Darkness (Darkness+1)
Level 15: Haste (Agility+10%)
Level 30: Dark Pain (Darkness+2)
Level 40: Heavy Blow (Physical+2)
Level 50: Greater Haste (Agility+20%)

Comments: Needs a physical+3 stone to be useful but it's speed can get quite high with all the buffs. Skills 2, 4 and 5. 4 Replaced with a physical+3 stone.


Lightning

Taranis
Shape: Humanoid

Skills:
Level 1: Thunder Bolt (Lightning+1)
Level 15: Darkness (Darkness+1)
Level 30: Thunder Strike (Lightning+2)
Level 40: Dark Pain (Darkness+2)
Level 50: Call Lightning (Lightning+3)

Comments: It learns Lightning+3, that's why it can be useful. I recommend the last 3 skills.

Wind

Umu Dabrutu
Shape: Bird

Skills:
Level 1: Wind Cutter (Wind+1)
Level 15: Slash (Physical+1)
Level 30: Wind Edge (Wind+2)
Level 40: Cross Slash (Physical+2)
Level 50: Whirlwind (Wind+3)

Comments: It learns Wind+3, that's why it can be useful. I recommend the last 3 skills.


Mecha

Ripper (Updated on 13/11/2012: Name was typo previously) 
Shape: Giant

Skills:
Level 1: Slash (Physical+1)
Level 15: Might (attack+10%)
Level 30: ?
Level 40: Defence Down (Defence-20%)
Level 50: ?

Comments: Defence debuff at level 40. He could be useful.


Storm Reach Snowfield Zone 2* Guardians Notes

You'll probably want to look for pure debuffer Guardians if you are considering 2*.

Not enough information gathered from the Jp Wiki.

Storm Reach Snowfield Zone 1* Guardians Notes

You'll probably want to look for pure debuffer Guardians if you are considering 1*.

Earth


Parandus
Shape: Wolf

Skills:
Level 1: Slow (Agility-20%)
Level 15: Mind Blast (Wisdom-20%)
Level 30: Cross Slash (Physical+2)

Comments: You can also leave it with 1 skill to debuff agility and put it in front of your slower guardians.

Water


Frost Worm
Shape: Serpent

Skills:
Level 1: Slash (Physical+1)
Level 15: Weakness (Slow-20%)
Level 30: Aqua Shot (Water+2)

Comments: Train it to at least level 15 to get the agility debuff.

Poison


Vapak
Shape: Humanoid

Skills:
Level 1: Poison Bubble (Poison+1)
Level 15: Mind Blast (Wisdom-20%)
Level 30: Poison Mist (Poison+2)

Comments: Mind Blast at level 15.

Credits to Guardian Cross (GC) Jp Wiki link and Guardian Cross Guide for most of the information, names and shape. Our English version do have some skill change and guardiancross-forum.com provided very useful updates on it.

iTunes App Store link: Guardian Cross - SQUARE ENIX