Saturday, March 26, 2016

Hearthstone and its 'Pity Timer'

I have already quit Hearthstone but this information is really interesting.

Pity Timer on Packs Opening, and the Best Strategy: https://www.reddit.com/r/hearthstone/comments/3z7jyh/pity_timer_on_packs_opening_and_the_best_strategy/

According to the findings, it's a nearly guaranteed legendary card at 40 packs so it is similar to getting one of the highest rarity card when you open one box of TCG booster packs in real life.

Puzzle & Dragons: FFCD Collab 7th and FF Collab 2nd for Japan (Edited 1 new point about Ace)

FFCD Collab 7th
http://pad.gungho.jp/member/collabo/160309_ffcd.html

FFCD REM card buffs, uvos with their evo materials: http://pad.gungho.jp/member/collabo/160309_ffcd_sinka.html

Fencer Santa or Fencer are important silver eggs to get for their AS (it's the same) against Arena 2.0 and Mech Hera: http://www.puzzledragonx.com/en/monster.asp?n=536. I thought they will not be as important after Skill Inheritance but it turns out they are getting equipped and are just as important. More on Skill Inheritance in a later post.

No other cards are that essential and the other interesting thing about this return is the UVO of Juggler. I think they have generally become better subs but Black*Mist showed them clearing Arena 2.0: https://youtu.be/hzCzxUwkegc with help from an equipped ARa for the active against predras.

FF Collab 2nd
Cloud, Sephiroth and Yuna UVO details: http://www.puzzledragonx.com/en/news.asp?nid=494

Rest of the new REM cards & existing REM card buffs: http://www.puzzledragonx.com/en/news.asp?nid=494

REM card Evo material requirements: http://pad.gungho.jp/member/collabo/160318_ff_series_sinka.html

Fat Chocobo will be available in a gift dungeon: http://pad.gungho.jp/member/collabo/160307_ff_series.html

Some nice leaders in this collab although they are 6 stars, so it'll be hard to get. I don't think there is anything essential from the REM and the popularity of the Final Fantasy franchise is just going to "carry" it and attract people to roll.

Edit: It seems like another popular skill to equip are those damage boost ones, I've seen people used them on Yomi and Ra Dragon. It's probably for Arena/Mech Hera-level kind of bosses.


Ace might be a good silver card equip for red and dark teams, especially if you do not have or want to equip your Awoken Norse Gods...

Saturday, March 19, 2016

Puzzle & Dragons: Skill Inheritance (Updated with a note and 3 edits)

Skill Inheritance details: http://pad.gungho.jp/member/skill_keishou/160314.html

GameWith assist recommendation: http://パズドラ.gamewith.jp/article/show/25843

Game8 with list of good base (top list) and good assist (bottom list) cards: https://game8.jp/archives/48674

I like this mechanic a lot as it encourages creativity and makes the game interesting again for a while. (Edit: With the tan guerrilla dungeon returning frequently, Gungho seems to encourage you to equip/unequip and experiment too!)

Cards with increase in value because of this system IMO:
- Dupe ROdin, Dupe ARa, Neptune and Chibi Lilith for nuke/poison against preDra
- REM cards with gravity to replace Zeus-type sub for arena (Edit: or damage booster active skills)
- Collab Silver and silver cards with good actives but not so good awakenings (Note: needs to be able to evo into 5* and have awakenings)
- Cards with low CD to be the base card (Edit: although in the end, the base card still have to be good in the first place)

I made a thread of Arena 2 team clearing with their latent and assist setup over at the PAD forum: http://puzzleanddragonsforum.com/threads/arena-2-videos-with-skill-transfer-latent-setup.90849/

Quitted Hearthstone

Signs when it's time to quit:
- Stopped checking Hearthstone news
- Checking Hearthstone news to find a new expansion coming but not the least interested
- Didn't feel like logging in to play the week's Tavern Brawl or to get to rank 20 for the month

GG.

Tuesday, February 23, 2016

Puzzle & Dragons: Japan's Bleach Collab

Card info from PADX: http://www.puzzledragonx.com/en/news.asp?nid=483
Game8 card ratings: https://game8.jp/archives/46568
GameWith card ratings: http://パズドラ.gamewith.jp/article/show/24191

There is already a post in Reddit about Ichigo clearing Arena 2.0: [video] UVO Ichigo clear of Arena 2.0 [posted by Shuu Games]. The best cards IMO are Ichigo, Rukia and Urahara but for Urahara, you might need to get a few copies of him to form an effective team. The thing to note is that the 5 stars actually sell for 4000 MP instead of the usual 5000MP. I'm a fan of Bleach but I now prefer the normal REM cards so I rolled once and got Inoue silver egg. I most probably won't be keeping her and will sell for MP.

Friday, February 5, 2016

Hearthstone: A new way to play? (Added an Edit on 10 Feb 2016)

http://us.battle.net/hearthstone/en/blog/19995505/a-new-way-to-play-2-2-2016

Huge announcement by Blizzard regarding Hearthstone with the move to introduce game formats to the game; Standard and Wild. It is quite similar to the formats in Magic: The Gathering. For Standard in Hearthstone, the Basic and Classic set will not be rotating so Classic packs are probably one of the best pack to buy at the moment if you are still missing key cards from there. I've stopped spending coins as I have most of the cards required to build the decks I want and even with the Standard format, I should be spending my coins on the latest spring expansion as it is always nice to experiment with new cards.

More deck slots were also announced but when I checked the Hearthstone reddit, there wasn't much posts about it in the first few pages which is strange for something much asked for! It seems that mostly the format change had quite an impact on the Hearthstone community that everyone was talking about it instead.

Standard's introduction in Spring will "rotate" out Curse of Naxxramas and Goblins vs Gnomes and there are so many staples from those sets that cannot be used; Zombie Chow, Haunted Creeper, Webspinner, Mad Scientist, Piloted Shredder, Antique Healbot, Loatheb, Sludge Belcher, lightbomb, shielded minibot, muster for battle, death's bite and the infamous Dr. Boom! They are definitely still usable in Wild mode and solo play and should be helpful in Adventures and the Heroic quests.

I look forward to Standard format as it should shake up deck building and keep things fresh with each rotation!

Edit: I realised I forgot about this line from the official article, "While normally we’re quite conservative about making balance changes to Hearthstone cards (and we’ll continue to be in the future), we’re planning to take the new Hearthstone year as a golden opportunity to re-evaluate a number of cards in the Basic and Classic card sets, including class cards, and make some long-considered adjustments." It looks like there is going to be a number of card changes!

More Readings:
https://tempostorm.com/articles/hearthstone-gone-wild
https://tempostorm.com/articles/the-inevitability-of-standard-mode

Wednesday, February 3, 2016

Puzzle & Dragons: Japan's new Constellation Gods 2.0

http://puzzledragonx.com/en/news.asp?nid=469

I've written some thoughts over at the PuzzleandDragonsforum so I thought I will do a post about them here.

Dark Constellation 2.0, Hamal is a good sub for dark teams focused on dark OE and is like a mini-Eschamali for Yomi Dragon and Eschamali teams, okay as a leader but you'll probably lead with MP dragons or awoken tier cards or even Eschamali if you have her. The same goes for the light Constellation 2.0 probably and that is a good sub for Sakuya and her variations.

RGB Constellation 2.0 are better used as leaders (36x is not too bad while not even factoring in God Killer awakening which is an additional 3x for themselves and they have elemental resists for 2 colors although none of them block dark) or subs for their own team at the moment IMO because their AS produces jammers. If you use them as subs for non-jammer-based leader, you can combo their active with Constellation 1.0 or some other card that can convert jammers but I think it is situational to have to use 2 skills to do that and their actives alone is not that useful. Red and Blue can use their respective Marionettes perfectly and resist the changed color, Green can't but can use red marionette to get resistance to the changed green color without elemental advantage.

I got the red Constellation 2.0, Denebola and I think she might be a situational sub for the latest Co-Op Descended Gainaut: http://www.puzzledragonx.com/en/monster.asp?n=1839. Gainaut can also be used as her sub too.

Regarding the new GFE, Fenrir, I think it is powerful with the 10x multiplier and God Killer awakening, the highest multiplier for a card with God Type awakening at the moment; double Fenrir leads will have each Fenrir leader dealing 300x to God types! It should be able to handle a lot of high end contents. (not sure about arena 2.0 or possibly arena 1.0 though)