Saturday, February 20, 2010

Arcanite Beat for the next format

Based on:
Posted by Squairrelmanajh and deck by Jeff Jones.

Monsters (21)
1 Rescue Cat
1 Summon Priest
1 Chaos Sorcerer
1 Dark Armed Dragon
3 Airbellums
2 Cyber Dragon
2 Priest of the Sun
1 Sangan
1 Mystic Tomato
1 Ryko
1 Keymouse
1 Des Koala
1 Plaguespreader Zombie
2 Krebons/Deep Sea Diva
2 Caius

Spells (13)
1 Smashing Ground
1 Cold Wave
1 Heavy Storm
1 Mystical Space Typhoon
2 Book of Moon
1 Brain Control
1 Mind Control
2 Pot of Avarice
1 My Body as Shield
1 Emergency Teleport/Instant Fusion
1 Allure of Darkness

Traps (6)
2 Bottomless Traphole
1 Mirror Force
1 Torrential Tribute
1 Trap Dustshoot
1 Solemn Judgement

Arcanite Beat/Synchro Cat modified netdeck. 4 '5-star' special summon monsters for 6 tuner monsters, supported by a Brain Control and Mind Control, for easy synchro summoning. I'm unsure of the number of Smashing Ground for the deck. 2-3 might be good but the other spells will require tweaking. No Royal Oppressions here because of the number special summoning this deck will perform.

There are 2 sub-engines alternatives for the deck: E. Tele. and Diva engine. The Diva engine will be good with the special summon monsters and Brain Control/Mind Control/Instant Fusion to summon up to 2 synchros in a turn. E.Tele. and the 2 Krebons will be more consistent with Allure of Darkness though.

This deck has ways to summon Arcanite Magician and Tempest Magician in a turn for a real Arcanite Beating. It involves the new card from The Shinning Darkness, Keymouse. (Keymouse will be good in Fiend Deity Roar decks!)