Showing posts with label spore. Show all posts
Showing posts with label spore. Show all posts

Sunday, March 14, 2010

Infernity Deck Video, Infernity strategy and updates on some decks

I recently came across videos of Infernity vs Blackwings in oyatunozikann's youtube channel, courtesy of Zack Legacy's blogpost:

http://zacklegacy.blogspot.com/2010/03/good-match-between-infernity-and-bf.html

They are all interesting battles and if you navigate to the youtube channel, you will see 1 more latest Infernity-Blackwings battle for a total of 4. However, the newest one has some cuts in between the duel, making the video incoherent. Nevertheless, there are loads of Yugioh Duel videos, mostly Blackwings I think:

http://www.youtube.com/user/oyatunozikann

The most interesting video I wanted to point out is this one:

http://www.youtube.com/watch?v=x4SkkyXPHwM

There were no Infernity Demon/Archfiend used in that duel! (The player had them in other games but just did not draw into them this time.) There is hope for budget Infernity players! The game was played at a slow pace and the Infernity player still managed to swarm the field. I think Heavy Storm was the turning point of the match. If he had Infernity Revenger summoned during that swarming session, he would be able to go for the Colossal Fighter loop as the Blackwing player had a Sirocco on the field. Refer to this alternate version of Infernity OTK:

http://yugioh.wikia.com/wiki/Infernity_OTK

I have another idea on how to play Infernities, other than the OTK versions which we usually see - play it card for card destruction so that both players are down to zero hands. Similar to Gadgets in simplifying the game but instead of holding on to card advantage we try to make both players lose cards to an equal state of handless and resort to top decking. This play style will be slower, controlled and more defensive and the deck will less likely be stopped by Battle Fader/D.D. Crows. This is just an idea and I have not tested yet.

Blackwings
Blackwing Gust and Breeze seems to have increase the synchro swarming ability of the deck, making the deck explosive.

Spore Lightsworns
The deck is tested to be working fine against Blackwings and GB.

Alchemic Fader
I've tested and sometimes the Battle Fader and Dimensional Alchemist does not draw out well: drawing Dimensional Alchemist without Faders or drawing Faders and no Alchemist.

Wednesday, March 10, 2010

Updates to the Chaos, Spore Lightsworns and GB decks

Chaos
I notice by the end of the post, the deck modification changed from Chaos to monarchs. I'm guessing Chaos won't be as viable with only one Chaos Sorcerer... but on second thoughts, 5 Monarchs are too much for a deck with no Treeborn Frogs/Level Eaters so I am sticking with the lone Chaos Sorcerer. The deck name should be called Alchemic Fader because of the 2 key card combo.
Here are 2 nice reads on Battle Fader by Michael Kohanim from the Konami Yugioh Blog:
http://www.konami.com/yugioh/articles/?p=1525#more-1525
http://www.konami.com/yugioh/articles/?p=1545#more-1545

Spore Lightsworns
I did not always get to use Brain Control to steal monsters and synchro but it did help in matches nevertheless. One for One was not very useful as I usually draw them after or with the 2nd Spore.
- One for One
+ Lightning Vortex
Lightsworns are considerably slow now and losing Lumina and Charge seem to reduce the chances of milling. Spore will have a bigger impact if both were still around. It is now currently only effective during the late middle game or late game where most of your deck has been milled and thus both copies have a higher chance to be in the graveyard. I did manage to synchro a 8-star with Celestia, Ryko and Spore normal summoned.

GB
There is another GB "deck template" from SJC Nashville, by Travis Bibbs:
http://www.konami.com/yugioh/blog/?p=1856#more-1856
It looks almost the same as See Huang Yeem's build except for the Dimensional Fissures. I wonder if they are teammates.

Sunday, March 7, 2010

Lightsworn: Spore version

Whenever you see a card that comes with an effect that can only be used once in a duel, it is probably a card effect that can be very broken if left unchecked. The latest card from The Shinning Darkness, Spore is a plant tuner card that has a somewhat similar effect to Copy Plant but it works from the graveyard.

http://yugioh.wikia.com/wiki/Spore

I got the idea to use the card in Lightsworns from the 2nd place deck by a player, Jess:
http://sg-ygo.userboard.net/rick-shop-ngee-soon-cc-tournament-thread-f21/mar-6th-tournament-khatib-cc-mar-banlist-completed-t2788.htm#44888

His deck is a mix of Zombies, Lightsworns and Spore. I think any card that has effects activated from graveyard should deserve testing with Lightsworns. Notice the art of Spore, it looks like it is glowing in light...

Monsters (24)
2 Judgement Dragon
2 Honest
1 Necro Gardna
1 Plaguespreader Zombie
1 Lumina
1 Ehren
2 Lyla
2 Garoth
2 Ryko
2 Wulf
2 Jain
2 Celestia
2 Aurkus
2 Spore

Spells (10)
1 Charge of the Light Brigade
1 Foolish Burial
1 Reinforcement of the Army
1 One for One
1 Heavy Storm
1 Mystical Space Typhoon
1 Brain Control
3 Solar Recharge

Traps (6)
1 Mirror Force
1 Torrential Tribute
2 Threatening Roar/Bottomless Traphole
2 Beckoning Light

The deck is mainly modified from the previous Lightsworn deck I posted. Notable additions include One for One and Brain Control as well as Spore. The Threatening Roars are for Infernities. The threat is real. You should find Brain Control to be more consistent with 3 tuners in the deck now. Spore takes the place of the 2 'departed' Necro Gardnas and provide additional synchro abilities to Lightsworns. In this deck, Spore has the possibility of synchro-ing 4-8 stars when summoned onto the field and when there is 2 in the graveyard, it becomes a Plaguespreader Zombies without requiring a card from your hand.

There was once a time where Plaguespreader was unlimited and I think Lightsworn players use 3. Spore acts almost like another 2 Plaguespreaders now. I like this version name too because it looks and sounds like it is made in Singapore!