Monday, March 3, 2014

Day 1/2 of March in the Zombie Apocalypse: Error 8204

- DC Server overload for the last day of Boneyard where players get Error 8204 were not able to log into the game for very long periods of time. I think the clan jobs might have contributed to the issue as the 3rd jobs were the hardest and many people must have rushed to complete them. The percentage of players below level 9 were higher than the rest of the players so there were more and more new players joining the game; 60%:40%. The long periods of downtime, especially on the last day of Boneyard, makes for a disappointing experience for many players I believe.

- March daily rewards are kind of disappointing to me; only 600 coins for 2 Elite hunting and they are spaced out 3 early in the month while the other 3 later in the month. With no Elite hunting tickets given from Boneyard rewards, GC is much more generous in this aspect.

- Next week's Boneyard rules can be viewed at the Japan Wiki Site; still 2 tiers but 1 bordered-card allowed for middle tier.

- I saw Chiller skill critical hitting Charmer strain and it was not listed in the Strain table in the game's help section.

Saturday, March 1, 2014

Day 15 in the Zombie Apocalypse: Zombie Strain figured out!

- If you find the blog post's day label changing, it's because I am kinda lost track of time. I tried to use the daily bonus to count as much as possible. Next post will be day 1 of a new month.

- I managed to catch a 4* in a normal ticket in Gould Square during the Clan job. We could not finish the third Clan job and I find it a little unfair as we did not have the full day to complete all 3 jobs; Clan launched in the later half of a day.

- I figured out the Strain table from the game's help section. I noticed that Burner critical hits Charmer instead of Spitter so I started to work backwards. Each strain should have 3 blocking strain and 2 critical hitting strain. The other trait is that if a strain critical hit another strain, it should also block it. Using those information, I came up with an amended table:

Friday, February 28, 2014

Day 14 in the Zombie Apocalypse: Clan Events and Notes on Deck placement

- It turns out that Clan events are simpler bigger jobs that needs to be accomplish by multiple people. I think it makes the game more interesting.

- Spent the Elite ticket from the 1 million downloads; 8 3* in Clayton Cemetery. A good reminder not to spend any money on Elite hunting!

Deck Placement Notes

Day 13 in the Zombie Apocalypse: Hunting and 5* & 4*+ notes

Hunting Notes
- Zombies attacking you will have 2 triangles (overlapping) on them at your screen.
- Gould Square has 2 2* Spitter feeder while Clayton Cemetery has 2 2* Screamer feeder. The rest of the 2* seems even.
- Flamethrower usage in Clayton Cemetery seems to require sweeping movement to kill. I left it on a shadow and sometimes the hit does not register

5* Notes
- I think it is easier to see the strain weakness and advantage by referring to the 5* so I shall list them out:
Update: There was some mistakes in the "Countered by" sections and were corrected as well as changed to "Critical by", except for physical attackers. Added new "Blocks" section. Added in 4*+

Wednesday, February 26, 2014

Day 12 in the Zombie Apocalypse

- Did an Elite Hunt at Clayton Cemetery using saved daily rewards; it seems that coins from jobs have dried up. I managed to catch 8 3* and a 4*. I think any hunt with a 4* is considered good with the low drop rates I'm seeing.

- DC has reached 1 million downloads worldwide and is celebrating with a Elite ticket for players registered by 28 February 4am EST.

- Met a player with +100 points in Boneyard but didn't manage to win. It went down to the last Zombie and I wondered if it will have made any difference if I boosted my guardian's stats. One of the other memorable matches was having last 5* getting 1-hit KO from Nurse/Nun's charm skill. This was at least the second time it happened to me in Boneyard. I did had 1 match in the first 0th Boneyard where my 3* Colonel survived repeated Cleopatra charms to take her down.

Tuesday, February 25, 2014

Day 11/12 in the Zombie Apocalypse: Zombie Traits; Skills, Strains and Types Analysis

Notice: I will not be updating this further. Please use this forum thread for skill set information.

This time round compared to GC, the cards are designed differently. Zombies have different strain types which are not as straightforward as fire/ice/lightning that we are used to. The types are different too with the one of the most notable change is that high attack is no longer hampered by lowered speed.  I think the most important Zombie trait is its skills. A lower rarity zombie with a useful skill will probably still find use as you upgrade your deck.

Notable Zombie Skills

Boneyard rules prediction (Based on GC)

It turns out that the Boneyard reward cards are all average types which is fairer in my opinion as getting a bad type as a reward does not justify the hard work put in. It also seems like they will not be usable in this week's Yang Gui Fei Boneyard as the game is probably still at its early stage where more new players are joining. I predict the bordered reward cards will slowly be allowed for use (It is already stated in the Yang Gui Fei Cup announcements I believe) but probably the last tier Boneyard will include first.

Here are my guesses: