Thursday, December 22, 2011

Templar Media Expertise Card List

Credits to Ubisoft for all the cards. My own comments (if any) to the card in italics below the card ability.

1: Target Agent or launching Agent becomes a 1/1 Militant with no ability.

2: Militant. Fierce.

3: Militant. Fierce.
Under-cost Agent with a side-back in gold

4: Militant. No ability.

5: Militant. Your other Militants get +1/+1.
Effect stays when this Agent is neutralized? (Requires confirmation)

6: Lost all your gold and put a X/X Militant with Fierce in HQ, if there is an empty slot. X is the gold lost.
AI likes to create weenies with this card. This is a good game-winning Memory but remember not to fill up your own HQ before this resolves.

1: No ability.

2: Militant. No ability.

3: Militant. When this agent scores, score 2 in the Region. 

4: Citizen. Neutralize target Assassin Site.
Any Site from Assassin Packs. Situational.

5: When one of your Agents campaigns on this Region, score 2 on it.
Combos well with 0 cost or cheap Agents

6: Players cannot launch Sites in this Region.
Good lockdown card.

1: Neutralize target Assassin Agent or Site.
Must be against memories from Assassin Packs. Situational.

2: Surprise: Put a 1/1 virtual Militant in your HQ, if there is an empty slot.
Militant token comes out immediately.

3: Militant. Put a 1/1 virtual Militant in your HQ if there is an empty slot.
Nice 1-time token generator. Use the token against X/1 agents to gain memory advantage as your opponent waste a memory while you lose none.

4: No ability.

5: Militant. Your other Militants have +2/+2.
Effect is gone when agent is neutralized.

6: Put a 2/2 virtual Militant in each free slot of your HQ.
Militant tokens come out immediately. Can be a game-winning card.

1: All your Agents get +1/+1
Agents from all Expertise are covered here.

2: Surprise. Target Site's Influence becomes 0.

3: Each Site's Influence becomes 0.
One of the few mass destruction cards available in Templar packs.

4: Courtesan. No ability.
Good card for gold.

5: No ability.

6: All your Agents get +3/+3, Fierce and Recover until they finish resting.
Similar to Magic: TG's green card, Overrun. Pumps up all your weenies for 1 good push. Agents from all Expertise are covered here.

iTunes App Store link: Assassin's Creed Recollection - Ubisoft